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NPC Generator

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Advanced [show]


William Churchill, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: William hails from a village terrorized by illithids. In his 16th year, his parents were killed by a illithids raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Fighting. Flaws: Addict, Shy. Bonds: Rich, Enemies. Occupation: Junk Dealer

Voice: Eastern European accent

Attributes [hide]

William Churchill, Male Human Expert 7
Medium (5'11") Human, Lawful Evil (CR 7)
Armor Class 9
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)12 (+1) 9 (-1)15 (+2)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Patrin Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is typically in his Engraver uniform. He has moderate length blue crest. He has several tiny amethyst earrings on each ear.

Personality: Abrasive and pushy, he has a hard time making friends. Flattery will make him almost putty in your hands.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and further expansion of business

Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Job, Rich. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Patrin Lhamboldennish, Male Dragonborn Rogue 6
Medium (6'2") Dragonborn, Lawful Evil (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)14 (+2) 15 (+2)18 (+4)
Skills Arcana +5, Persuasion +7
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 20000 cp. Blue sapphire (1100 gp). Tourmaline (50 gp). Blue quartz (15 gp). Iolite (40 gp).


Social Check DCs


Habor Justice, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His red hair is kept up in a ponytail inside a wide-brimmed hat. His white eyes are passionate and lively.

Personality: He likes to make people angry or surprised. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Gifted from a young age, Habor studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Habor took refuge in the ruined castle and found the beat up dagger and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Nature. Occupation: Glassblower

Voice: Speaks with a cold

Attributes [hide]

Habor Justice, Male Tiefling Adept 3
Medium (5'4") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 pp.


Social Check DCs


Egelina Lincoln, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a large brown jacket. Her hair, while still mostly auburn, has prominent grey streaks. Her brown eyes peer out from beneath her top brown hat.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born to loving parents in a slum to the north. Through the years after Egelina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Egelina's mother didn't care for her much, and the feeling was mutual. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Adventurer, Poor, Religious. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Egelina Lincoln, Female Human Wizard 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)8 (-1) 14 (+2)7 (-2)
Skills Performance +0, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2200 sp.


Social Check DCs

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