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NPC Generator

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Advanced [show]


Spring In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, pastel cloak. He carries a battered dagger and tarnished halberd as well. He keeps his white fur in a flapper bob. He wears a mask on his face.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is a Doppelganger in disguise. From there he went from mercenary job to mercenary job. He became a Herbalist soon after.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter

Ideals: Fighting. Flaws: Racist. Bonds: Rich, Adventurer, Job, Family. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Spring In the Morning, Male Tabaxi Cleric 1
Medium (5'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 5 (-3)13 (+1) 16 (+3)16 (+3)
Skills Athletics +1, Deception +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 60 gp. Onyx (30 gp).


Social Check DCs


Erias Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a grey coat over a yellow low-cut shirt, and a feathered hat upon his head, and a wedding ring on his right hand. His black hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Monk school at a young age so that he could practice his martial talents. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erias fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Joker, Gifted, Fighting. Flaws: Shy. Bonds: In love. Occupation: Shepherd

Voice: Hissing voice

Attributes [hide]

Erias Balderk, Male Dwarf Monk 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 16 (+3)7 (-2)
Skills Arcana +5, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Orc, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Sybil Nibley, Female Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she wears a robe, a symbol of magic around her neck, and a sword on her belt. Her auburn hair is styled in orderly dreadlocks. This amber eyed westerner is not easily forgotten.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Sybil was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. From there she went from mercenary job to mercenary job. In the meantime she has taken over work as a Sailor and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark; and balancing her hectic life and new sailor responsibilities is difficult

Ideals: Fighting. Bonds: Adventurer, Poor, Job. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Sybil Nibley, Female Human Monk 1
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)10 (+0) 12 (+1)8 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Beatrice Jethro, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'7". She wears a yellow shirt with thin green vertical stripes and black pants, and her gloved hand is found clutching a dagger. Her silver hair is wavy and long. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is business-like. She takes instructions and follows them to the letter. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born in the west, but her parents moved at a very young age to the east. Beatrice was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She moves from town to town, unable to find a place to settle.

Motivation: Wants to raise her children well; and marry her sister to traveling adventurers

Ideals: Professionalism, Philantrophist. Bonds: Religious, Immigrant, Family. Occupation: Slave Trader

Voice: Ums and uhs a lot

Attributes [hide]

Beatrice Jethro, Female Half-Elf Commoner 2
Medium (4'7") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points -1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 4 (-3)14 (+2) 10 (+0)11 (+0)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 110 gp.


Social Check DCs

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