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NPC Generator

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Advanced [show]


Euphemia Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She very much looks the part of a Bellfounder. She has a very tight haircut. She tend to wears goggles to shield her eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born in a small village she learned the ways of the warrior from her mother. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.

Motivation: To reunite with her absent mother; and balancing her hectic life and new bellfounder responsibilities is difficult

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Immigrant, Family. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Euphemia Tosscobble, Female Halfling Adept 14
Small (3'2") Halfling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 68 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Deception +7, History +6
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333210

Possessions: Deep blue spinel (1100 gp). Sardonyx (30 gp). Amber (120 gp). Coral (120 gp). Aquamarine (1100 gp). Citrine (30 gp). Violet garnet (1100 gp). Banded agate (10 gp). Alexandrite (1100 gp). Freshwater pearl (10 gp). 1 Medium magic item.


Social Check DCs


Ghaliver Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears just a white suit. He has moderate length chestnut hair. His gray eyes are passionate and lively.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with a lost civilization.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ghaliver took refuge in the large cave and found the beat up hammer and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He loathes his own lifestyle; and he desires power and/or immortality

Flaws: Sensitive, Depressed. Bonds: Adventurer, Poor, Nature. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

Ghaliver Hilltopple, Male Halfling Adept 3
Small (2'11") Halfling, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 11 (+0)12 (+1) 14 (+2)18 (+4)
Skills Performance +6, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 80 pp.


Social Check DCs


Gunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Laborer does. He has blonde hair. He has gleaming, smiling gray eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: Wants his loneliness to end; and he's in love

Flaws: Antagonistic, Fearful. Bonds: Job, Rich, Has a crush. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Gunter Mitchell, Male Human Warrior 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Zephan Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. His white hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is afraid of women and trembles around them

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Criminal record. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Zephan Mockery, Male Tiefling Wizard 8
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 12 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)11 (+0) 13 (+1)16 (+3)
Skills Insight +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1000 gp.


Social Check DCs

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