Kerkad Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a card on it. His crest, while still mostly black, has prominent grey streaks. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Kerkad isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He is a very good compulsive liar and kleptomaniac.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Kerkad took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Criminal record, Adventurer. Occupation: Knight
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 27 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
Possessions: 220 pp. Fire opal (800 gp). Malachite (7 gp). Chalcedony (30 gp). 1 Minor magic item.
Cairn Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear green pants and tee shirts. He keeps his blue hair in a flapper bob. His gold unseeing eyes seem to look past you.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has all his life been fascinated with singing.
History: Born in the east to a Interpreter, Cairn learned a great deal about his mother's area of expertise. A few years later when the west was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and sabotage a competitor
Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Job, Immigrant. Occupation: Interpreter
Voice: Posh accent
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 600 gp. Black pearl (1200 gp). Star rose quartz (80 gp). Brown-green garnet (150 gp). Golden pearl (150 gp).
Maynild Hale, Female Human [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a slight overbite and is overall scrawny. Her hair is blonde and very short. Her eyes are green.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a font of random trivia from the lore and stories she has discovered
History: Maynild lived on a farm with her mother, near the main road leading to a nearby town. She was taken as a slave by a traveling circus and forced to perform She has since lost track of the people in her past.
Motivation: To reunite with her old friends; and to share knowledge with the world
Ideals: Athletic, Logical. Bonds: Family, Slave, Adventurer. Occupation: Slave Trader
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
Possessions: 3000 cp.
Trail In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears brown trousers with green and black striped suspenders. She wears various colorful collared shirts, and a wedding ring on her right hand. She wears her gray fur down. Her blue eyes dart from person to person to random spaces in the air.
Personality: Trail hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: From birth she was tutored by a cruel and relentless mentor. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Balancing her hectic life and new Blacksmith responsibilities is difficult.
Ideals: Artistic. Flaws: Insane. Bonds: In love, Job, Mentor. Occupation: Blacksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 42 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

