Greethen Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying rusty crest a little too much giving a sharp rusty color. This gold eyed northerner is not easily forgotten.
Personality: He is overprotective of those who hire his services. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: When he was but 4 years old his parents immigrated from the north. Through the years after Greethen was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Greethen's father didn't care for him much, and the feeling was mutual. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is greedy; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic. Bonds: Guardian, Criminal record, Immigrant, Rich. Occupation: Roofer
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 56 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 |
Possessions: 400 gp. Alexandrite (300 gp). Moss agate (9 gp).
Erias Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. His white hair is drawn into a tight pony tail with a cross scrunchie. His blue unseeing eyes seem to look past you.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Animals are drawn to him, and he is able to talk to them.
History: His mother raised him in a mountain cabin. His parents enrolled him in a Monk school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying sister.
Motivation: Wants to work out more often; and he wants revenge against illithids
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Immigrant, Nature. Occupation: Map Maker
Voice: Slow speaker
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 280 gp. Silver pearl (160 gp). Jet (160 gp). 1 Simple lock.
Cloud In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown fur is smooth and relatively long. He has a tattooed face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a island tribe. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their son. He worked as a Painter, and he later adopted a second son.
Motivation: To be a Animal Trainer again; and he is unsatisfied with his job
Flaws: Depressed, Impulsive. Bonds: Rich, Nature, Family, Job. Occupation: Painter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 45 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 170 pp. Embroidered and bejeweled glove (3000 gp). A necklace of small pink pearls (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A delicate brass dragon egg (10 gp).
Willow Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman wears light armors faded through time and improper care. Her tied-back hair is blonde. She wears round tiny glasses practically rammed into her face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does not believe in violence as a means to an end. She is a dedicated Stableman but believes her peers are too gung-ho.
History: Born to a Shepherd, her mother struggled to pay the bills. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She was granted necromantic powers by her dying brother.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Disciplined, Pacifist, Gifted. Bonds: Poor. Occupation: Stableman
Voice: Soft and melodious
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 10000 cp. Blue quartz (9 gp). Chrysoprase (80 gp). Emerald (400 gp). 3 Holy water.
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