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Advanced [show]


Moon Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her lavender fur is kept up in a ponytail inside a Stetson hat. Her hazel eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Moon took refuge in the large cave and found the beat up trident and armor she uses now. She has since lost track of the people in her past.

Motivation: Regain custody of her daughter.

Ideals: Gifted. Flaws: Depressed. Bonds: Nature, Family. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Moon Buttons, Female Tabaxi Paladin 19
Medium (5'10") Tabaxi, Neutral Evil (CR 19)
Armor Class 12
Hit Points 99 (19d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +8, Medicine +6
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +9 / 5d8+3, Ranged +8 / 5d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1403

Possessions: 2400 pp. Moss agate (10 gp). Moss agate (10 gp). Violet garnet (1100 gp). Alexandrite (1100 gp). Golden pearl (90 gp). Peridot (60 gp). Bloodstone (60 gp). Rhodochrosite (10 gp). Deep blue spinel (1100 gp). Brown-green garnet (90 gp). Blue quartz (10 gp). Chrysoprase (60 gp). Red garnet (90 gp). Chrysoberyl (90 gp). Tiger eye turquoise (10 gp). Tiger eye turquoise (10 gp). Onyx (60 gp). Freshwater pearl (10 gp). Iolite (60 gp). Aquamarine (1100 gp). Chrysoberyl (90 gp). Deep blue spinel (1100 gp). Moss agate (10 gp). Black pearl (1100 gp). Sard (60 gp). Deep green spinel (90 gp). 1 Major magic item.


Social Check DCs


Tawar Bentham, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. She has a very tight haircut. She has a tattooed face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does not believe in violence as a means to an end. She is a dedicated Mayor but believes her peers are too gung-ho.

History: Tawar was raised in a hard working conservative environment. Her martial abilities were realized during a raid on her village. She has since lost track of the people in her past.

Motivation: Money/treasure; and marry her brother to traveling adventurers

Ideals: Gifted, Pacifist. Bonds: Job, Family, Rich. Occupation: Mayor

Voice: Ums and uhs a lot

Attributes [hide]

Tawar Bentham, Female Half-Orc Warlock 9
Medium (6'2") Half-Orc, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 34 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)9 (-1) 10 (+0)6 (-2) 10 (+0)11 (+0)
Skills Nature +1, Persuasion +3
Senses Passive Perception 10
Languages Orc
Attacks Melee +8 / 3d4+5, Ranged +2 / 3d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Jo High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a red shirt with thin grey vertical stripes and white pants. Her golden hair is slicked back into a classic pompadour. Her amber eyes have a joyful gleam in them most of the time.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She served in the navy to pay for her family's outstanding loans. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Slave Trader they were divorced and she won custody of their son. She worked as a Barber, and she later adopted a second son.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Athletic, Fighting. Bonds: Rich, Military, Family. Occupation: Barber

Voice: Mumbles to self between sentences

Attributes [hide]

Jo High-hill, Female Halfling Commoner 6
Small (2'8") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)19 (+4) 12 (+1)13 (+1)
Skills Investigation +7, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Aquan, Terran, Infernal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Mardnab Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'6" and is wearing colorful clothing, dressed as a Knight. Her left leg appears badly burned and disfigured. She has white hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Mardnab studied abroad. Her childhood dream was to be a Junk Dealer, but she was a colossal failure. She was granted arcane powers by her dying sister.

Motivation: She is not mentally stable, and does not behave rationally; and to be a junk dealer again

Ideals: Joker, Gifted. Flaws: Insane, Secretive. Bonds: Job. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Mardnab Gobblefirn, Female Gnome Fighter 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)10 (+0) 15 (+2)12 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. A life-sized copper and silver statuette of a cockatrice. (10 gp). 1 Superior lock.


Social Check DCs

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