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NPC Generator

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Advanced [show]


Herleva Jenkins, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a violet tunic with grey highlights, and long blue pants that bunch up around her shoes. She has moderate length auburn hair. Her green eyes lackadaisically let the world flow into them.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born on a small isolated farm. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and she would like to get married and retire

Ideals: Joker. Bonds: Immigrant, Religious, Nature, Adventurer, Has a crush. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Herleva Jenkins, Female Half-Elf Paladin 15
Medium (5'7") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 100 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Intimidation +5, Religion +7
Senses Passive Perception 11
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 8000 gp. Golden yellow topaz (500 gp). Obsidian (14 gp). Lapis lazuli (14 gp). Bloodstone (30 gp). Black opal (1200 gp). Malachite (14 gp). Peridot (30 gp). Citrine (30 gp). Emerald (1200 gp). Carnelian (30 gp). Rose (30 gp). Deep green spinel (140 gp). Alexandrite (500 gp). Pink pearl (140 gp). Moss agate (14 gp). 1 Medium magic item.


Social Check DCs


Chenna Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a weathered and beat up set of banded mail beneath an oversized red coat. Her black hair is well kept. Her eyes are hazel and catlike.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a minor phobia of water and hates getting wet.

History: Sold as a small child to a slaver, Chenna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Flaws: Mundane, Fearful. Bonds: Mentor, Military. Occupation: Tanner

Voice: Relaxed voice

Attributes [hide]

Chenna Tallfellow, Female Halfling Fighter 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 58 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


River Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear flannel. He has moderate length lavender fur. His green eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. River enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: River was born the youngest of three triplets. He found a children's book about a Tabaxi Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Athletic. Flaws: Shy, Hedonist. Bonds: Family, Adventurer. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

River Wind, Male Tabaxi Warlock 3
Medium (6'5") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)13 (+1) 16 (+3)10 (+0)
Skills Investigation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp. 1 Everburning torch.


Social Check DCs


Rosalind Graeme, Female Human [Permalink]

Personal [hide]

Description: She usually wears her grey robe and has her falchion always slung over her shoulder. She carries with her a set of falchions on her belt, each one with a ruby on the hilt. She sports blonde long hair. Her eyes, though not visible through her cowl, are blue.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She can't help but pocket interesting objects she comes across

History: Rosalind was born the youngest of three triplets. Her father was a mechanic, and taught her how to fix just about anything. She has recently gotten a pet goose that steals things from people.

Motivation: She is a bit of a kleptomaniac.

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Criminal record, Family. Occupation: Knight

Voice: Speaks through clenched teeth

Attributes [hide]

Rosalind Graeme, Female Human Commoner 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 16 (+3)15 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 13
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 5000 cp. Blue quartz (5 gp).


Social Check DCs

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