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NPC Generator

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Advanced [show]


Pelt Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His yellow fur, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Pelt's homeland. Pelt decided to take the middle way and become a bodyguard. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their son. He worked as a Barkeep, and he later adopted a second son.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Optimist. Bonds: Immigrant, Family. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Pelt Paws, Male Tabaxi Warlock 10
Medium (5'0") Tabaxi, Lawful Neutral (CR 10)
Armor Class 8
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Persuasion +7, Religion +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 3d6+2, Ranged +2 / 3d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: 1500 gp. Blue quartz (10 gp).


Social Check DCs


Maynild Mori, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears just a grey suit. She wears her brown hair up in a very large beehive style do. Her eyes, though not visible through her cowl, are blue.

Personality: Her tongue was cut out and she uses sign language. She plays an instrument quite well.

History: She was born in a small desert village. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Jeweler. She inherited the family business which she has now maintained for 15 years.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and many dire rats want her driven away

Ideals: Artistic. Flaws: Disease. Bonds: Nature, Job, Enemies. Occupation: Jeweler

Voice: Deep voice with rolling R's

Attributes [hide]

Maynild Mori, Female Human Expert 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 300 sp. Red spinel (40 gp).


Social Check DCs


Godfrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a sword. His hair is greying and his face has many wrinkles. His green eyes peer out from beneath his broad brown hat.

Personality: Godfrey wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Disciplined, Justice. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Godfrey Staurheim, Male Human Expert 7
Medium (5'2") Human, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 13 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)15 (+2) 7 (-2)12 (+1)
Skills Performance +4, Religion +5
Senses Passive Perception 8
Languages Common, Ignan, Giant
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 900 gp. Silver comb with moonstones (700 gp). Old masterpiece painting (1500 gp). Silver comb with moonstones (700 gp). Silver comb with moonstones (700 gp). 1 Minor magic item.


Social Check DCs


Thorin Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy chestnut hair. He has violet eyes.

Personality: He will rave to anyone who will listen. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the south to a Slave Trader, Thorin learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He now owns his own business.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Opinionated. Flaws: Insane. Bonds: Rich, Job. Occupation: Slave Trader

Voice: Uses sign language

Attributes [hide]

Thorin Frostbeard, Male Dwarf Druid 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 260 gp. 1 Half-Plate.


Social Check DCs

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