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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Mardnab Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has wavy blonde hair. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She is a Guard first and foremost. She believes firmly that knowledge should be universal. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Mardnab was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Guard for the past few years.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Entrepeneur. Bonds: Immigrant, Poor, Job, Religious. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Mardnab Loofollue, Female Gnome Commoner 3
Small (3'0") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 9 (-1)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 600 sp.


Social Check DCs


Vepar Charm, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on her belt. Her hair is short and white. Her white eyes dart from person to person to random spaces in the air.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is afraid of women and trembles around them

History: She was born in a small desert village. Her father was a soldier and died while she was still young. Vepar was left her father's suit of armor and trained in its use and care. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Flaws: Antagonistic, Shy. Bonds: Rich, Nature, Military. Occupation: Laborer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Vepar Charm, Female Tiefling Druid 1
Medium (4'9") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Iolite (70 gp).


Social Check DCs


William Blyth, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. He wears his brown hair down. His gray eyes have a joyful gleam in them most of the time.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to make almost anything out of random pieces of junk.

History: He got into the Carpenter business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Carpenter.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and he's looking for his big break

Ideals: Gifted. Bonds: Job, Rich, Adventurer. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

William Blyth, Male Human Expert 11
Medium (6'4") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 65 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)9 (-1) 16 (+3)12 (+1)
Skills Arcana +3, Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +3

Possessions: 2200 gp. 1 Minor magic item.


Social Check DCs


Tervaround Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a tan shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her blonde hair is braided into rings. Her green eyes lackadaisically let the world flow into them.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Actor work with an outfit from a few towns over. Actor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: A deep hatred of drow; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Actor

Voice: Smoker's lung

Attributes [hide]

Tervaround Horcusporcus, Female Gnome Fighter 4
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)11 (+0) 16 (+3)11 (+0)
Skills Athletics +0, Intimidation +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40 pp.


Social Check DCs

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