Gimble Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a blue tunic with grey highlights, and long green pants that bunch up around his shoes. His brown hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Gimble hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Gimble enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born several months after his mother was called into army service. Through the years after Gimble was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gimble's mother didn't care for him much, and the feeling was mutual. He has never given up on his dancing dream.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Insomniac, Hedonist, Antagonistic. Bonds: Poor, Military. Occupation: Bellfounder
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
Possessions: 3000 sp. Moss agate (13 gp). Black opal (1100 gp).
Althaea Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her white hair is wavy and long. This hazel eyed southerner is not easily forgotten.
Personality: She is irascible and easily irritated. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Althaea was born in the south. At a young age she loved to build and create. She was an athlete and attended two major summer competitions. She never won. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and money/treasure
Ideals: Persistence, Athletic. Flaws: Antagonistic, Insomniac. Bonds: Rich. Occupation: Cartwright
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
Dayereth Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries longbows. His hair is blonde and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is mildly Elf supremacist, though he does not identify as such. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a criminal king-pin and mafia family As a young adult he joined a group advocating for an improvement in Elven conditions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Racist, Shy. Bonds: Rich, Criminal record. Occupation: Carter
Voice: Booming voice
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 47 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 7000 sp. Hematite (15 gp). Freshwater pearl (15 gp). Violet garnet (800 gp). Star ruby (1300 gp). 1 Minor magic item.
Kelter Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear red tank tops with brown pants. He carries a battered club and tarnished crossbow as well. His tied-back hair is brown. His amber eyes lackadaisically let the world flow into them.
Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kelter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Ideals: Fighting, Optimist. Flaws: Insane, Mundane. Bonds: Family. Occupation: Shipwright
Voice: Excited and jittery
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 21 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 20 (+5) | 12 (+1) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
Possessions: Black pearl (1000 gp). Azurite (15 gp). Red garnet (140 gp). Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


