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NPC Generator

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Advanced [show]


Jasmine Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she typically wears a sleeveless long coat of deep red leather and dull blue iron scale mail. Her long brown hair reaches down to her waist. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: Jasmine speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born in the east, but her parents moved at a very young age to the west. Jasmine was born on a far eastern island where she grew up under the tutelage of her father, an expert Merchant. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Her spouse's relatives view her with great suspicion; and someone believes her a fraud

Ideals: Impeccable, Joker. Bonds: Immigrant, Enemies, Family. Occupation: Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jasmine Greenleaf, Female Halfling Druid 5
Small (3'2") Halfling, Neutral Evil (CR 5)
Armor Class 15
Hit Points 37 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +7, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Elven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: Jasper (50 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Williamina Milton, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears dark leathers with embroidery, she is not a threatening figure. Her chestnut hair is well kept. This gray eyed westerner is not easily forgotten.

Personality: She is almost excessively polite to everyone, even when angry. She is a great chef.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Architect arts, while her mother instructed her in etiquette, music and courtly manner. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To unite with her brother; and find a way to reverse the transformation of her brother

Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Rich, Family. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Williamina Milton, Female Human Ranger 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)9 (-1) 13 (+1)13 (+1)
Skills History +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20 pp. Banded agate (9 gp). 1 Masterwork Musical instrument.


Social Check DCs


Valanthe Holimion, Female Elf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery, and she perpetually has her quarterstaff ready. Her chestnut hair is wavy and long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Sold as a small child to a wizard, Valanthe was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Brilliant and gifted she never wanted to apply herself. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valanthe fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge.

Ideals: Fighting, Gifted. Flaws: Shy, Forgetful. Bonds: Mentor. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Valanthe Holimion, Female Elf Wizard 4
Medium (4'9") Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)17 (+3) 17 (+3)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Anbera Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her hair in dreadlocks. She is baby faced.

Personality: She dislikes all the random violence that takes place in the east. She is a logical person and will generally grow upset if things defy logic and science.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Because her father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She moves from town to town, unable to find a place to settle.

Motivation: She has comitted a past crime that haunts her to this day; and to share knowledge with the world

Ideals: Pacifist, Logical. Bonds: Immigrant, Enemies, Criminal record. Occupation: Priest

Voice: Nasally tone

Attributes [hide]

Anbera Bigtoe, Female Dwarf Druid 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 10 (+0)6 (-2)
Skills Athletics +4, Intimidation +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 150 gp.


Social Check DCs

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