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NPC Generator

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Advanced [show]


Naal Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Slave Trader does. He carries with him a set of shortspears on his belt, each one with a jet on the hilt. His chestnut hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Naal embodies much of what other species detest in the Elves. He is afraid of women and trembles around them

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He has drifted from career to career and currently works as a Slave Trader.

Motivation: Wants to open a new tavern; and balancing his hectic life and new slave trader responsibilities is difficult

Ideals: Fighting. Flaws: Insane, Antagonistic, Shy. Bonds: Job. Occupation: Slave Trader

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Naal Rothenel, Male Elf Expert 7
Medium (5'1") Elf, Chaotic Good (CR 7)
Armor Class 9
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills Arcana +4, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Namfoodle Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'3". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. His amber eyes lackadaisically let the world flow into them.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Energy wise he seems alert and responsive.

History: A powerful wizard made him what he is. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To protect his home; and he wants to meet his childhood hero

Ideals: Optimist, Professionalism. Bonds: Mentor, Adventurer, Guardian. Occupation: Shepherd

Voice: growls and snarls, animalistic

Attributes [hide]

Namfoodle Tarkelby, Male Gnome Bard 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)9 (-1) 8 (-1)9 (-1)
Skills Medicine +1, Performance +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Helen Tyndall, Female Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears an entirely grey suit with red socks and a vest with buckled shoes. Her chestnut hair is thinning but still full. Her face is covered beneath a completely black helmet.

Personality: She is witty, but her monotone delivery comes off as unnerving Further she is a bit of a stoner and is frequently out of it.

History: Born to a Guard, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Engraver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's since become an addict/alcoholic.

Motivation: She is currently in port desperately looking for someone to get her out; and she feels the way she acts is they only way to get by in the world

Ideals: Joker. Flaws: Addict. Bonds: Poor, Slave. Occupation: Engraver

Voice: Low range voice

Attributes [hide]

Helen Tyndall, Female Human Paladin 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)5 (-3) 13 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 800 sp. 1 Chain shirt.


Social Check DCs


Riswynn Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 3'9" and wears a well pressed and immaculate suit (or dress). Her left hand appears badly burned and disfigured. Her golden hair is wavy and long. Her gray eyes peer out from beneath her top grey hat.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Knight, who enjoyed hunting, Riswynn was taken on many hunting expeditions. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to have a good time and be beloved.

Ideals: Justice, Optimist, Entrepeneur. Bonds: Nature. Occupation: Brewer

Voice: Indian accent

Attributes [hide]

Riswynn Loderr, Female Dwarf Ranger 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)8 (-1) 13 (+1)6 (-2)
Skills History +1, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 320 gp.


Social Check DCs

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