Taklinn Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears a grey collared shirt and violet pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. He wears his hair in dreadlocks. His eyes are hazel and catlike.
Personality: Eccentric and domineering, Taklinn will drive conversation. He is a ruthless business man, a trait he acquired from his father.
History: Born to a pair of adventurers, Taklinn grew up listening to his father's many stories. Taklinn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Taklinn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Extrovert, Entrepeneur. Bonds: Adventurer, Criminal record. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Gynk Reed, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her black hair, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born in the south to a Merchant, Gynk learned a great deal about her father's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hasn't been sleeping well lately.
Motivation: Seeks redemption; and she'd like to take her coworkers down a peg
Ideals: Gifted, Fighting. Flaws: Insomniac. Bonds: Slave, Job, Criminal record. Occupation: Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'9") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 23 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 800 gp.
Quilla Reese, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a tan collared shirt and black skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her long white hair reaches down to her waist. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She speaks before she thinks and is too direct. She also is a firm believer in the womanly ideal.
History: She was raised in a desert tribe. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Impulsive. Bonds: Nature, Rich, Job. Occupation: Tailor
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Gnoll, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Golden yellow topaz (1100 gp). Freshwater pearl (5 gp). Iolite (80 gp). Alexandrite (1100 gp).
Eldon Turen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue coat over a violet low-cut shirt, and a small hat upon his head. He is bristling with hidden weapons, mostly bows and hand crossbows. He wears his white hair up in a very large beehive style do. He has gray eyes.
Personality: He is calm most of the time but flees social interaction. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He got into the Assassin business at a young age. Through the years after Eldon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Eldon's mother didn't care for him much, and the feeling was mutual. He has recently gotten a pet goose that steals things from people.
Motivation: To be a Spice Merchant again.
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Criminal record, Job. Occupation: Assassin
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp. 1 Half-Plate. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!

