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NPC Generator

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Advanced [show]


Tenena Murnig, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'6" and is a bit bulky. She is very muscular particularly in the legs. She wears a tan tunic with black highlights, and long green pants that bunch up around her shoes. Her blonde hair, when down, is lengthy. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Fighting, Justice. Flaws: Mundane. Bonds: Job, Religious. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Tenena Murnig, Female Gnome Bard 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 6 (-2)12 (+1)
Skills Perception +0, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Masterwork studded leather. 1 Breastplate. 1 Darkwood Buckler.


Social Check DCs


Sarah Clayden, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, she is not a threatening figure. She sports red long hair. She has a tattooed face.

Personality: She is a Map Maker first and foremost. She believes firmly that knowledge should be universal. As long as the job gets done she does not care how it got done.

History: Sold as a small child to a wizard, Sarah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father had invested heavily in several trade routes and wanted her to inherit them. She has set out to sabotage the competition.

Motivation: She is greedy; and sabotage a competitor

Ideals: Entrepeneur, Professionalism. Bonds: Job, Mentor, Rich. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Sarah Clayden, Female Human Druid 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)10 (+0) 8 (-1)12 (+1)
Skills Athletics +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Jocelyn Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of jet and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is knotted and matted. His green unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a ruthless business man, a trait he acquired from his father.

History: Jocelyn lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Opinionated, Entrepeneur. Flaws: Disease. Bonds: Rich, Family. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Jocelyn Gracey, Male Half-Elf Sorcerer 5
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Deception +5, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Aquan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green armored body suit, with a simple tan line shooting up and back down. His brown hair is still thick. His white unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Modean grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. During his travels, Modean and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Modean discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Modean fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Flaws: Disease, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Navigator

Voice: French accent

Attributes [hide]

Modean Rescue, Male Tiefling Warrior 1
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Athletics +2, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5

Possessions: 110 gp.


Social Check DCs

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