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NPC Generator

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Advanced [show]


Tim Harley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems, and carries glaives. His white hair is drawn into a tight pony tail with a cross scrunchie. This blue eyed westerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. After months of barely getting by, Tim managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: A need for knowledge about a nearby landmark; and he is a bit of a kleptomaniac

Ideals: Fighting, Logical. Flaws: Insomniac. Bonds: Rich, Criminal record, Adventurer. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Tim Harley, Male Human Aristocrat 9
Medium (5'6") Human, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 20 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)12 (+1) 11 (+0)11 (+0)
Skills Insight +3, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1100 gp. Onyx (70 gp). 1 Minor magic item.


Social Check DCs


Elaim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and brown robe with the hood down. He is bristling with hidden weapons, mostly sickles and ceremonial daggers. He has a long red beard with little hanging trinkets. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Elaim was born in the east. At a young age he loved to build and create. Elaim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Elaim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: Meet up once more with his childhood friend.

Ideals: Persistence. Flaws: Terse, Disease. Bonds: Criminal record, Adventurer. Occupation: Barber

Voice: growls and snarls, animalistic

Attributes [hide]

Elaim Lutgehr, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Astar Hope, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a black poncho over his likewise colored trousers and shirt. His black hair is drawn into a tight pony tail with a card scrunchie. His eyes are red and he is always smoking a pipe.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot resist a sob story and will often dote over anyone who has one.

History: Astar was born in the south. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Impeccable, Philantrophist, Persistence. Flaws: Mundane. Bonds: Poor. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Astar Hope, Male Tiefling Commoner 8
Medium (5'11") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4

Possessions: 900 gp. Rock crystal (80 gp). Pink pearl (110 gp). Azurite (8 gp). Coral (110 gp). Golden pearl (110 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duergath Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A 3'11" northern man, he wears a grey costume with the symbols of magic on his torso. His hair is chestnut and curly. He has gleaming, smiling gray eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic. Bonds: Rich, Job, Family, Adventurer. Occupation: Dilettante

Voice: Spits and sputters

Attributes [hide]

Duergath Goldfinder, Male Dwarf Expert 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1300 sp.


Social Check DCs

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