Carlin Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is always cut to a buzz. She is baby faced.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She takes great joy in being the best Barkeep in town.
History: Born in the south to a Barkeep, Carlin learned a great deal about her mother's area of expertise. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She has never given up on her writing dream.
Motivation: She doesn't get along with people that don't share her tastes; and further expansion of business
Ideals: Gifted, Artistic, Impeccable. Flaws: Shy. Bonds: Job. Occupation: Barkeep
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Rhodochrosite (12 gp). Sardonyx (60 gp). Jade (50 gp). 1 Minor magic item.
Vlorn Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a red suit, grey shirt, and white tie. His hair is silver and curly. His eyes are green and catlike.
Personality: Vlorn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of brigands once and for all.
History: Vlorn hails from a village terrorized by brigands. He dropped out of school to support his sick mother, and resented it. He has been saving his money to try and buy his brother's freedom.
Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his brother
Ideals: Extrovert, Logical. Bonds: Enemies, Family, Military. Occupation: Merchant
Voice: Nasally tone
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Giant, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate.
Quarethon Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears green leather gloves, a green jacket, and tight pants. He has a moderate pudge and is not very fit. He wears his green crest up. His red eyes peer out from beneath his broad green hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. The war was a terrible time for him, and Quarethon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Quarethon was left his mother's suit of armor and trained in its use and care. By chance he met his sister recently and the two have been together since.
Motivation: He seems to be bored by most things; and marry his sister to traveling adventurers
Ideals: Entrepeneur. Flaws: Depressed, Mundane. Bonds: Military, Family. Occupation: Cartwright
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 14)
Armor Class 10
Hit Points 76 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 3000 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Jeweled gold crown (7000 gp). Large well-done wool tapestry (200 gp). Silver comb with moonstones (1000 gp). Silver comb with moonstones (1000 gp). Large well-done wool tapestry (200 gp). A delicate silver chain set with a tourmaline (100 gp). Gold and ruby ring (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Skirt Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His fur is short and gray. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.
Motivation: A rival would like him out of the picture; and further expansion of business
Flaws: Secretive, Addict. Bonds: Job, Military, Criminal record. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
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