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NPC Generator

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Advanced [show]


Dalgal Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Spice Merchant. He has a slight overbite and is overall scrawny. His auburn hair has been sun bleached extensively. His eyes, though not visible through his cowl, are amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing singing.

History: The child of eastern immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered singing. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Dalgal Brawnanvil, Male Dwarf Aristocrat 7
Medium (4'4") Dwarf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 56 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)7 (-2) 10 (+0)11 (+0)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3

Possessions: 12000 sp. Red-brown spinel (100 gp). Hematite (11 gp).


Social Check DCs


Caeldrim Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His hair is long and brown with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Addict, Insane. Bonds: Criminal record. Occupation: Ruler

Voice: Old thin voice

Attributes [hide]

Caeldrim Ariessus, Male Elf Rogue 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Obsidian (13 gp). Peridot (20 gp).


Social Check DCs


Symma Pingun, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a blue armored body suit, with a simple white line shooting up and back down. She wears her golden hair down. Her otherwise smooth face is marked with small tiny scars.

Personality: She speaks before she thinks and is too direct. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. Days after completing her studies, news broke out that her hometown was attacked by giants. Symma was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: Someone believes her a fraud; and to prove her worth to the world

Flaws: Impulsive. Bonds: Religious, Enemies, Debt. Occupation: Priest

Voice: growls and snarls, animalistic

Attributes [hide]

Symma Pingun, Female Gnome Fighter 14
Small (3'4") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 142 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)15 (+2) 17 (+3)13 (+1)
Skills Arcana +7, Insight +8
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1

Possessions: Zircon (40 gp). Black pearl (1000 gp). Chrysoprase (40 gp). Aquamarine (1000 gp). Jade (150 gp). Deep blue spinel (1000 gp). Emerald (700 gp). Jade (150 gp). Star rose quartz (40 gp). Rock crystal (40 gp). Black star sapphire (700 gp). Zircon (40 gp). Zircon (40 gp). 1 Medium magic item.


Social Check DCs


Avice Addington, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, grey, dusty cloak. She carries a battered shield and tarnished trident as well. Her golden hair is smooth and relatively long. She has a tattooed face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She believes the world needs to unite to get rid of brigands once and for all.

History: She was born on a small isolated farm. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now spends her time doing works of charity.

Motivation: Retire the richest woman in the north; and she wants revenge against brigands

Ideals: Fighting, Athletic, Philantrophist, Entrepeneur. Bonds: Enemies, Nature. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Avice Addington, Female Human Fighter 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 gp. Pink pearl (100 gp).


Social Check DCs

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