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NPC Generator

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Advanced [show]


Thiala Ariessus, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a robe, a symbol of strength around her neck, and a hammer on her belt. Her chestnut hair is still thick. She has amber eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.

Motivation: Regain custody of her son; and money/treasure

Ideals: Fighting. Flaws: Disease. Bonds: Family, Rich. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Thiala Ariessus, Female Elf Barbarian 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Nora Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 2'9". She wears a simple white robe with green stripes complete with hood, and her gloved hand is found clutching a club. She keeps her silver hair in a pixie cut. She has a dull look in her blue eyes.

Personality: While she acts the brute, she is far gentler than she would appear. She also has developed a complete distrust of the Farmer profession.

History: Born in the east to a Map Maker, Nora learned a great deal about her mother's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nora grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nora. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nora fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing her hectic life and new Map Maker responsibilities is difficult.

Ideals: Fighting. Bonds: Job, Criminal record. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Nora Wildheart, Female Halfling Adept 2
Small (2'9") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 10 (+0)12 (+1) 8 (-1)10 (+0)
Skills Intimidation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 290 gp.


Social Check DCs


River Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He is muscular with a powerful set of arms. He has dyed his greying black fur a little too much giving a sharp black color. His fierce amber eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He has worked as a Barkeep like his father before him.

Motivation: He is greedy; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Professionalism. Flaws: Shy. Bonds: Immigrant, Job, Rich. Occupation: Barkeep

Voice: Breathy voice

Attributes [hide]

River Prim Posies, Male Tabaxi Commoner 8
Medium (6'0") Tabaxi, Neutral Good (CR 8)
Armor Class 9
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)15 (+2) 11 (+0)10 (+0)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: A miniature golden chest with tiny emeralds lining the top (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Running, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is dressed in earthy colors with a pastel and violet handkerchief worn on her left side. Her whole body is exceptionally muscular. Her fur is short and orange. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born at the edge of vast desert. She went to a religious school and was inspired by the priests there in charitable deeds. She moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and her religion dominates her actions

Ideals: Gifted, Joker. Flaws: Mundane. Bonds: Immigrant, Nature, Religious. Occupation: Beggar

Voice: Sleepy voice

Attributes [hide]

Cask Running, Female Tabaxi Cleric 5
Medium (5'8") Tabaxi, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Deception +4, History +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 600 gp.


Social Check DCs

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