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NPC Generator

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Advanced [show]


Baern Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a cross on it. He keeps his long red hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a minor phobia of water and hates getting wet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 9 years.

Motivation: Wants his loneliness to end; and he'd like to take his coworkers down a peg

Flaws: Insomniac, Fearful, Disease. Bonds: Job, Has a crush. Occupation: Bellfounder

Voice: Speaks with squeezed throat

Attributes [hide]

Baern Silveraxe, Male Dwarf Sorcerer 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 73 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)16 (+3) 16 (+3)8 (-1)
Skills Nature +7, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven, Auran, Terran, Druidic
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666653

Possessions: 2000 gp. Chalcedony (20 gp).


Social Check DCs


Trym Cornish, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears brown painted combat armor at almost all times. He wears a broad hat to cover his moderate length blonde hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. His family was turned out during the war. He and his family wandered south to less war torn lands. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Antagonistic, PTSD. Bonds: Adventurer, Poor. Occupation: Roofer

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Cornish, Male Human Ranger 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 gp.


Social Check DCs


Berrian Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, but even with his fine clothing he looks run-down. His blonde hair is smooth and relatively long. He has hazel eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Ruler in town.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved out west to avoid the crime he committed. He has set out to sabotage the competition.

Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Job, Criminal record, Adventurer. Occupation: Ruler

Voice: Speaks with a cold

Attributes [hide]

Berrian Mellerelel, Male Elf Aristocrat 3
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Alexandrite (700 gp).


Social Check DCs


Geoffrey Springfield, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a brown armored body suit, with a simple black line shooting up and back down. His whole body is exceptionally muscular. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born blind and as such lacked many opportunities for work. A few years later when the north was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A strong sense of loyalty to Halfling people; and to share knowledge with the world

Ideals: Joker, Logical. Flaws: Disease. Bonds: Immigrant. Occupation: Priest

Voice: Italian accent

Attributes [hide]

Geoffrey Springfield, Male Human Bard 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 8 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 400 gp.


Social Check DCs

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