Salanop Daergel, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She usually wears her tan robe and has her greatsword always slung over her shoulder. Her blonde hair is heavily combed to the right. She wears crescent spectacles with a black brim.
Personality: Salanop hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Salanop fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting. Flaws: Fearful, Mundane. Bonds: Rich. Occupation: Seamstress
Voice: American accent
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 20 (+5) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Fire opal (1100 gp). Amethyst (60 gp).
Nissa Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a crossbow, but if one is not available she will default to her bastard sword. Her auburn hair is cut short with large spiked bangs in the front. Her otherwise smooth face is marked with small tiny scars.
Personality: She is overprotective of those who hire her services. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Nissa studied abroad. She was an athlete and attended two major summer competitions. She never won. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She is terrified, and will act out of fear.
Ideals: Gifted, Athletic. Flaws: Fearful. Bonds: Guardian. Occupation: Assassin
Voice: Sounds elderly
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 30 pp. 1 Minor magic item.
Driindar Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light black in addition to tight pants. She is bristling with hidden weapons, mostly hand crossbows and morningstars. She has styled her black crest well, parting it to the right. She has several tiny emerald earrings on each ear.
Personality: She has a massive crush on the younger sibling of the Sailor who has hired her part-time. She always tries to repair and not replace. It was this mentality that drove her into the Sailor business.
History: She was raised in a white middle class family as the only child. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Ideals: Persistence. Flaws: Mundane. Bonds: Criminal record, Rich, Has a crush, Religious. Occupation: Sailor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 38 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. Star ruby (1300 gp). Golden yellow topaz (1400 gp). Azurite (10 gp). Peridot (20 gp). Eye agate (10 gp). Jade (140 gp).
Emerald Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. His fur is red and curly. His copper eyes are passionate and lively.
Personality: Emerald wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Emerald began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants revenge against dire rats; and to reunite with his absent father
Ideals: Disciplined, Optimist, Entrepeneur. Bonds: Enemies, Family. Occupation: Tanner
Voice: Low range voice
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 112 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 16 (+3) | 18 (+4) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Giant, Goblin, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +8
Possessions: 14000 sp. Chrysoprase (40 gp). Fiery yellow corundum (1300 gp). Blue quartz (4 gp). Chalcedony (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!

