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NPC Generator

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Advanced [show]


Sarah Sutherland, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her red hair is slicked back into a classic pompadour. Her green eyes are passionate and lively.

Personality: She dislikes all the random violence that takes place in the west. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: When she was but 3 years old her parents immigrated from the west. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has worked as a Layabout like her mother before her.

Motivation: An old rival family wants her found; and she is not mentally stable, and does not behave rationally

Ideals: Pacifist. Flaws: Insane. Bonds: Job, Immigrant, Family. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Sarah Sutherland, Female Human Commoner 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)16 (+3) 7 (-2)17 (+3)
Skills Deception +5, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Terran, Aquan, Elven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: A miniature golden chest with tiny emeralds lining the top (100 gp). Gold music box (1000 gp).


Social Check DCs


Emerald Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. He sports a flattop fur cut. His yellow eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the north. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: Revenge.

Flaws: Shy. Bonds: Enemies, Immigrant, Religious. Occupation: Cook

Voice: Spanish accent

Attributes [hide]

Emerald Timber, Male Tabaxi Adept 10
Medium (5'4") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 50 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 2200 gp. Rose (70 gp). Rock crystal (70 gp). Citrine (70 gp). Sardonyx (70 gp). Tiger eye turquoise (16 gp).


Social Check DCs


Mardred Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who does not wear sleeves and tends to eschew shirts when she can avoid it. She sports a flattop hair cut. She wears a mask on her face.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: Her mother raised her in a mountain cabin. Mardred liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has since lost track of the people in her past.

Motivation: A rival would like her out of the picture; and an old rival family wants her found

Ideals: Joker. Bonds: Family, Nature, Criminal record. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Mardred Helcral, Female Dwarf Monk 12
Medium (3'10") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 97 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)18 (+4) 11 (+0)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Ignan, Gnome, Celestial, Aquan
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: Rhodochrosite (12 gp). Jasper (60 gp). Black pearl (700 gp). Smoky quartz (60 gp). Jet (80 gp). Golden yellow topaz (700 gp).


Social Check DCs


Sindri Beren, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'7" and has the majority of his body covered in plate. His brown hair is cut short with large spiked bangs in the front. He has gleaming, smiling green eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Sindri was born on a far western forest where he grew up under the tutelage of his father, an expert Beggar. He was granted necromantic powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and to protect his home

Ideals: Gifted. Bonds: Guardian, Slave, Immigrant. Occupation: Beggar

Voice: Soothing and warm

Attributes [hide]

Sindri Beren, Male Gnome Adept 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs

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