Snafû Darby, Male Half-Orc [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Snafû isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He wants to meet his childhood hero; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable, Fighting. Bonds: Criminal record, Rich, Adventurer. Occupation: Animal Trainer
Voice: Boston accent
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 47 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: Just what you see.
Thoradin Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'2" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His right leg appears badly burned and disfigured. He wears his blonde hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.
History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. After a long history of fighting, Thoradin and his spouse have recently divorced.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Pacifist. Flaws: Antagonistic, Mundane. Bonds: Rich, Immigrant. Occupation: Sellsword
Voice: Smooth and feminine
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1000 sp.
Lagazi Hamilton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears her white hair up. Her amber eyes dart from person to person to random spaces in the air.
Personality: She is happy with her job as a Marshal. She turns her eye from what people do, preferring to live and let live. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.
Motivation: Sabotage a competitor; and expand her business
Ideals: Gifted. Bonds: Poor, Job, Religious, Criminal record. Occupation: Marshal
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 10)
Armor Class 10
Hit Points 89 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 1600 gp. Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (1700 gp).
Diggory Spaulding, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His golden hair is cut short with large spiked bangs in the front. His amber eyes lackadaisically let the world flow into them.
Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can't help but pocket interesting objects he comes across
History: He was born into a rich family. His homeland was ravaged by war and he spent much of his life rebuilding it. After months of barely getting by, Diggory managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is greedy; and he is content
Ideals: Extrovert. Flaws: PTSD, Mundane. Bonds: Criminal record, Rich. Occupation: Layabout
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Azurite (8 gp). Red spinel (120 gp).
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