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NPC Generator

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Advanced [show]


Theodoric Badger, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with red and tan striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a cross on it. His blonde hair is lengthy. His eyes are amber and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He receives visions of the future at random moments

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He was granted psionic powers by his dying sister.

Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Job, Family. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Theodoric Badger, Male Human Aristocrat 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)9 (-1) 15 (+2)7 (-2)
Skills Animal Handling +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. Silver comb with moonstones (1000 gp). A roughly beaten golden orb (170 gp). Silver comb with moonstones (1000 gp).


Social Check DCs


Bathin Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a black poncho over his likewise colored trousers and shirt. He keeps his dark red hair in a pixie cut. His eyes are likewise red.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born several months after his father was called into army service. When Bathin reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Family, Military. Occupation: Ploughman

Voice: Scottish accent

Attributes [hide]

Bathin Ennui, Male Tiefling Bard 8
Medium (5'0") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills Deception +5, Survival +5
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 900 gp. Emerald (1400 gp). Obsidian (14 gp). Alexandrite (1100 gp). Black opal (1400 gp). Chalcedony (70 gp). Pink pearl (160 gp).


Social Check DCs


Halimath Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Halimath was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: To settle down with his crush; and he has a crush on the local interpreter

Ideals: Fighting, Athletic. Flaws: Terse. Bonds: Job, Has a crush. Occupation: Miller

Voice: Forgets to breathe while speaking

Attributes [hide]

Halimath Floshem, Male Elf Adept 4
Medium (5'4") Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Red-brown spinel (60 gp). Fire opal (1200 gp). Azurite (6 gp). 1 Minor magic item.


Social Check DCs


Chaedi Rothenel, Female Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She dresses like a well dressed Jeweler does. Her black hair is cut short. She wears a mask on her face.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born to a Sage, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Jeweler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hasn't been sleeping well lately.

Motivation: To be a Sage again; and she is terrified, and will act out of fear

Ideals: Optimist. Flaws: Insomniac, Fearful. Bonds: Job, Poor. Occupation: Jeweler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Chaedi Rothenel, Female Elf Druid 6
Medium (5'2") Elf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)17 (+3) 14 (+2)11 (+0)
Skills Deception +3, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Sylvan, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 600 gp. Coral (80 gp). Golden yellow topaz (900 gp).


Social Check DCs

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