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NPC Generator

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Advanced [show]


Bertram Adley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is dressed in earthy colors with a brown and white handkerchief worn on his right side. Beneath his clothing is a huge mess of scar tissue. He has styled his red hair well, parting it to the right. He has blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 9 years.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Gifted, Logical. Flaws: Fearful. Bonds: Slave, Job, Adventurer. Occupation: Server

Voice: American accent

Attributes [hide]

Bertram Adley, Male Human Commoner 11
Medium (5'0") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 36 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +6, Medicine +6
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 900 gp. Tiger eye turquoise (11 gp). Onyx (70 gp). Star ruby (1300 gp). Bloodstone (70 gp). Black pearl (1300 gp). Iolite (70 gp). Obsidian (11 gp).


Social Check DCs


Three Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel coat over a white low-cut shirt, and a Stetson hat upon his head. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a dagger on it. His white fur is knotted and matted. His green eyes are passionate and lively.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can't help but pocket interesting objects he comes across

History: The child of western immigrants he idolized his mother. Through the years after Three was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Three's mother didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Someone believes him a fraud; and to settle down with his crush

Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Has a crush, Enemies. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Three Of Winter, Male Tabaxi Bard 3
Medium (6'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)11 (+0) 18 (+4)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs


Myria Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears baggy red pantaloons and a white scarf. Her long brown hair is drawn into a two foot long braid. Her violet eyes have a joyful gleam in them most of the time.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Sold as a small child to a necromancer, Myria was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When Myria reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants revenge against brigands; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Bonds: Adventurer, Mentor, Military, Enemies. Occupation: Animal Trainer

Voice: Sore throat, cough

Attributes [hide]

Myria Greenbottle, Female Halfling Paladin 5
Small (3'0") Halfling, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Gnoll, Giant
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Fiery yellow corundum (1100 gp). Chrysoberyl (90 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing a long, pastel, dusty cloak. She keeps her white fur in a pixie cut. Her eyes are yellow.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of a Locksmith, who enjoyed hunting, Pelt was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She has been a successful dealer in antiques buying low and selling high.

Motivation: She has decided she is irredeemable.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Poor, Job, Criminal record, Nature. Occupation: Laborer

Voice: Scottish accent

Attributes [hide]

Pelt Moon, Female Tabaxi Commoner 3
Medium (6'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Black pearl (400 gp). Golden yellow topaz (400 gp).


Social Check DCs

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