Ellyjoybell Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: 3'1" and muscular, this southern woman wears a blue armored body suit, with a simple tan line shooting up and back down. Her chestnut hair is knotted and matted. Her amber eyes dart from person to person to random spaces in the air.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Retire the richest woman in the south.
Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Slave. Occupation: Sellsword
Voice: Mousy voice
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 34 (7d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Gnome, Goblin
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 1000 gp.
Kansif Rylan, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'0", this woman wears a faded coat and loose pants complete with deerstalker hat. She wears her white hair down. This gray eyed easterner is not easily forgotten.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Sold as a small child to a slaver, Kansif was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she has passion for adventuring and risk
Ideals: Optimist. Flaws: Insomniac. Bonds: Mentor, Adventurer, Debt. Occupation: Bounty Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 83 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
Possessions: 200 pp. Peridot (50 gp). Aquamarine (900 gp). Red garnet (160 gp). Azurite (4 gp). Rich purple corundum (1500 gp). Black opal (1500 gp).
Azaki Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. He sports a flattop hair cut. He has a tattooed face.
Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a necromancer, Azaki was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: Meet up once more with his childhood friend.
Bonds: Poor, Adventurer, Mentor, Slave. Occupation: Glassblower
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Luthra Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many violet ritualistic tattoos. She is wearing a long, blue cloak. She wears a feathered hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. The war was a terrible time for her, and Luthra does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She got into the Farmer business at a young age. She moved from fad to fad and when she turned 15 she discovered painting. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels that her past leaves her morally obligated to help; and balancing her hectic life and new farmer responsibilities is difficult
Ideals: Artistic. Flaws: Depressed. Bonds: Military, Job, Nature, Criminal record. Occupation: Farmer
Voice: Australian accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!


