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NPC Generator

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Lvl.
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Advanced [show]


Moon Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a well pressed and immaculate suit (or dress). His fur is cut close to his head. His blue eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Moon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult.

Ideals: Artistic, Gifted. Bonds: Poor, Job, Adventurer. Occupation: Butcher

Voice: Speaks through clenched teeth

Attributes [hide]

Moon Peak, Male Tabaxi Rogue 10
Medium (6'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 52 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +6, Nature +6
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6

Possessions: 18000 sp.


Social Check DCs


Einkil Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in brown turtlenecks beneath a white coat with pastel slacks. He has a long red beard with little hanging trinkets. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He receives visions of the future at random moments

History: Gifted from a young age, Einkil studied abroad. There was a wharf not far from home where he often wandered off to fish. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's in love; and wants his loneliness to end

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Criminal record, Has a crush. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Einkil Balderk, Male Dwarf Warrior 4
Medium (4'1") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold music box (1000 gp). 1 Minor magic item.


Social Check DCs


Jezebeth Absence, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady and is in decent physical shape. She has done her best to style her red hair to look like a famous performer. Her gold eyes are slightly larger than normal.

Personality: Always inclined to offer people food she seems plenty friendly. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was raised by priests from a young age. Her father had invested heavily in several trade routes and wanted her to inherit them. She now spends her time doing works of charity.

Motivation: She is compelled to act according to her religious beliefs; and money/treasure

Ideals: Philantrophist, Logical. Bonds: Rich, Religious, Mentor. Occupation: Animal Trainer

Voice: German accent

Attributes [hide]

Jezebeth Absence, Female Tiefling Barbarian 3
Medium (5'2") Tiefling, Chaotic Good (CR 3)
Armor Class 7
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 15 (+2)17 (+3) 11 (+0)15 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Mara Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. Her skin is fair and her fingers are delicate and long. With bright white hair. She has a tattooed face.

Personality: She is calm most of the time but flees social interaction. Around other people she will do her best to conceal her emotions and appear jolly.

History: She got into the Adventurer business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Adventurer. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To unite with her brother; and she is unsatisfied with her job

Flaws: Shy, Antagonistic. Bonds: Job, Family. Occupation: Adventurer

Voice: Dark and ominous

Attributes [hide]

Mara Amakiir, Female Elf Commoner 1
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)11 (+0) 7 (-2)5 (-3)
Skills Animal Handling +0, Investigation +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 pp.


Social Check DCs

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