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NPC Generator

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Akmen Quest, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. He sports a flattop hair cut. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Shy, Mundane. Bonds: Immigrant. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Akmen Quest, Male Tiefling Bard 8
Medium (6'9") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills History +4, Insight +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 60000 cp. Blue quartz (11 gp). Deep blue spinel (200 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Denholm, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is long and red with streaks of chestnut, and is pulled back with small brown clips. Her gray eyes peer out from beneath her deerstalker brown hat.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Margery studied abroad. Margery abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has been saving her money to try and buy her sister's freedom.

Motivation: She desires power and/or immortality; and to pay off her debts

Ideals: Extrovert, Gifted. Bonds: Family, Adventurer, Debt. Occupation: Scribe

Voice: Booming voice

Attributes [hide]

Margery Denholm, Female Human Bard 6
Medium (5'5") Human, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)15 (+2) 10 (+0)18 (+4)
Skills Religion +5, Stealth +5
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1000 gp. Black opal (400 gp). Zircon (40 gp). Fiery yellow corundum (400 gp). Smoky quartz (40 gp).


Social Check DCs


Fulbar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bristling with hidden weapons, mostly falchions and swords. He has a long brown beard with little hanging trinkets. His eyes are gray and he is always smoking a pipe.

Personality: He has a massive crush on the younger sibling of the Gardener who has hired him part-time. He would rather hide behind his crafts than deal with other people.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he would like to get married and retire

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Criminal record, Has a crush. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Fulbar Tallfellow, Male Halfling Rogue 2
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)14 (+2) 6 (-2)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 8
Languages Common, Halfling, Ignan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Veit Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, brown, dusty cloak. His auburn hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Gifted, Joker, Logical. Bonds: Nature, Adventurer. Occupation: Herbalist

Voice: Indian accent

Attributes [hide]

Veit Goblinbane, Male Dwarf Ranger 5
Medium (4'4") Dwarf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)18 (+4) 14 (+2)5 (-3)
Skills Arcana +7
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Gnome, Celestial, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs

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