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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Roge Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Roge hails from a village terrorized by illithids. Through the years after Roge was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Roge's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Roge and his spouse have recently divorced.

Motivation: Someone believes him a fraud.

Ideals: Entrepeneur, Persistence, Logical. Flaws: Antagonistic. Bonds: Enemies. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Roge Tealeaf, Male Halfling Adept 14
Small (2'10") Halfling, Neutral Good (CR 14)
Armor Class 14
Hit Points 87 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)11 (+0) 19 (+4)12 (+1)
Skills Athletics +5, History +5
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17333210

Possessions: 1100 pp.


Social Check DCs


Efferil Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is cut short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Efferil lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now travels the world, in search of power and loot.

Motivation: Find a way to reverse the transformation of his brother; and he desires power and/or immortality

Ideals: Fighting. Flaws: Addict. Bonds: Adventurer, Family. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Efferil Qualanthri, Male Elf Aristocrat 1
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)11 (+0) 13 (+1)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Sun Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He is portly but not overly obese. He keeps his long beige fur kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He receives visions of the future at random moments

History: He was born into a rich family. After coming to the age of reason, Sun took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Regain custody of his son; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Passionate, Gifted. Bonds: Rich, Job, Family. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Sun Of Clay, Male Tabaxi Monk 1
Medium (6'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Athletics +1, Investigation +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 120 gp.


Social Check DCs


Synthrin Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her green crest is heavily combed to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is happy with her job as a Sellsword. She turns her eye from what people do, preferring to live and let live. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Gifted from a young age, Synthrin studied abroad. She has had some formal dancing training, and achieved minor success. She has drifted from career to career and currently works as a Sellsword.

Motivation: A deep hatred of dire rats; and wants to open a new tavern

Ideals: Athletic, Impeccable, Gifted, Artistic. Bonds: Job, Enemies. Occupation: Sellsword

Voice: Spanish accent

Attributes [hide]

Synthrin Bhenkumbyrznaax, Female Dragonborn Barbarian 4
Medium (6'6") Dragonborn, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)10 (+0) 13 (+1)17 (+3)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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