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NPC Generator

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Advanced [show]


Gimble Offund, Male Gnome [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a very tight haircut. He has several tiny aquamarine earrings on each ear.

Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His mother raised him in a mountain cabin. Cursed with vampirism at a very young age, Gimble has worked very hard to control his curse. He has worked as a Banker like his father before him.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Job, Nature. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Gimble Offund, Male Gnome Fighter 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)15 (+2) 14 (+2)8 (-1)
Skills Nature +4, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Auran, Celestial
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Morgran Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin pastel vertical stripes and green pants. He carries a battered greatsword and tarnished rapier as well. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Morgran would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Morgran was born in the south. At a young age he loved to build and create. Through the years after Morgran was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Morgran's father didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morgran fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Military. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Morgran Dankil, Male Dwarf Bard 8
Medium (4'2") Dwarf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 63 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)6 (-2) 13 (+1)13 (+1)
Skills Nature +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Golden circlet with four aquamarines (3000 gp). Silver comb with moonstones (100 gp). Silver comb with moonstones (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Sammal Fate, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'8". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is purple and curly. His eyes are red and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also is a firm believer in the manly ideal.

History: He comes from a rich western family. Like his mother and his sister before him, after school he went straight into learning to become a Blacksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Marry his sister to traveling adventurers; and to get a good night's sleep

Flaws: Insomniac, Impulsive. Bonds: Rich, Job, Family. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Sammal Fate, Male Tiefling Paladin 2
Medium (6'8") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 16 (+3)16 (+3)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Sindri Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with tan pants. He is portly but not overly obese. He keeps his long blonde hair kept up in a rat tail. His fierce green eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Sindri was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sindri decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Many giants want him driven away; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Gifted. Flaws: Secretive. Bonds: Criminal record, Enemies. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Sindri Umbodoben, Male Gnome Druid 3
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)4 (-3) 8 (-1)9 (-1)
Skills Insight +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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