Two Llamas Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'2" and muscular, this northern man wears a brown armored body suit, with a simple white line shooting up and back down. His fur is greying and his face has many wrinkles. His eyes are hazel.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and retire the richest man in the north
Ideals: Athletic, Entrepeneur. Flaws: Terse. Bonds: Rich. Occupation: Spice Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 5)
Armor Class 8
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
Possessions: 2000 sp.
Shadow Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'8", this man is wearing colorful clothing, dressed as a Ploughman. He has styled his black fur well, parting it to the left. He wears large thick round spectacles.
Personality: He can speak with the recently deceased. A true patriot, Shadow would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Gifted. Bonds: Military, Family, Immigrant, Adventurer. Occupation: Ploughman
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 30 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 900 gp. Pink pearl (80 gp). Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item.
Igden Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many green ritualistic tattoos. He wears a tan small hat and tan clothes. He wears his chestnut hair up in a very large beehive style do. He has several tiny amethyst earrings on each ear.
Personality: Igden wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He comes from a rich southern family. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Igden began to lead the lost caravan. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has passion for adventuring and risk; and retire the richest man in the south
Ideals: Disciplined, Entrepeneur. Flaws: Secretive. Bonds: Rich, Enemies, Adventurer. Occupation: Layabout
Voice: Spits and sputters
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 15 (+2) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. Eye agate (16 gp). Jet (70 gp). Brown-green garnet (70 gp).
Juliana Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a simple violet robe with black stripes complete with hood. Her hair is auburn and very short. She wears crescent spectacles with a black brim.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is able to make almost anything out of random pieces of junk.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She went to a religious school and was inspired by the priests there in charitable deeds. She was granted martial powers by her dying sister.
Motivation: To protect her home; and to clean up the streets
Ideals: Gifted. Flaws: Secretive. Bonds: Slave, Religious, Guardian. Occupation: Animal Trainer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 14)
Armor Class 13
Hit Points 84 (14d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Elven, Halfling
Attacks Melee +9 / 4d6+4, Ranged +8 / 4d6+3, Grapple +7
Possessions: 600 pp. Peridot (80 gp). Jade (120 gp). Rich purple corundum (800 gp). Star rose quartz (80 gp). Alexandrite (600 gp). Deep blue spinel (600 gp). Amethyst (120 gp). Pink diamond (6000 gp). Aquamarine (600 gp). Golden yellow topaz (600 gp). 1 Minor magic item.
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