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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Korfel Firahel, Male Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair is white and curly. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. He does not trust anyone and sleeps with one eye open.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his sister before him, after school he went straight into learning to become a Tanner. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business

Ideals: Philantrophist, Fighting. Flaws: Insomniac. Bonds: Job, Criminal record. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Korfel Firahel, Male Elf Expert 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 9 (-1)15 (+2) 12 (+1)7 (-2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Giant, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Mori, Male Human [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. His black hair is still thick. His eyes, though not visible through his cowl, are violet.

Personality: He is mildly Human supremacist, though he does not identify as such. He also has developed a complete distrust of the Barrister profession.

History: He was born in the east, but his parents moved at a very young age to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. John grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did John. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable.

Flaws: Racist. Bonds: Job, Immigrant, Criminal record. Occupation: Cartwright

Voice: Middle-eastern accent

Attributes [hide]

John Mori, Male Human Rogue 11
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 44 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Persuasion +5, Stealth +7
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2100 gp. 1 Minor magic item.


Social Check DCs


Zaffrab Reese, Male Gnome [Permalink]

Personal [hide]

Description: This man wears bulky blue painted plate armor. He has a penchant for wearing a ring with an oversized jet on his left hand. His long golden hair reaches down to his waist. His eyes are likewise amber.

Personality: Always inclined to offer people food he seems plenty friendly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in the east. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Fearful. Bonds: Rich, Criminal record, Immigrant. Occupation: Baker

Voice: Indian accent

Attributes [hide]

Zaffrab Reese, Male Gnome Cleric 6
Small (3'5") Gnome, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 61 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 21 (+5)17 (+3) 13 (+1)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnome, Sylvan, Abyssal, Infernal
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 800 gp.


Social Check DCs


Dynamic Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Bricklayer. He is bristling with hidden weapons, mostly sais and longswords. His fur is white and curly. He has several tiny ruby earrings on each ear.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to trick people and travel the world for free.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Justice. Bonds: Job, Criminal record, Rich, Military. Occupation: Bricklayer

Voice: Mousy voice

Attributes [hide]

Dynamic Wind, Male Tabaxi Rogue 1
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Insight +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs

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