John Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in a clean brown cloak covering his clean studded leather. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and he is always smoking a pipe.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: John was born in the west. At a young age he loved to build and create. He worked as a nervous Herbalist and found it very stressful. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Ideals: Joker, Philantrophist, Persistence. Bonds: Job, Rich. Occupation: Herbalist
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 14 (+2) | 6 (-2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 1000 cp. Tiger eye turquoise (14 gp).
Manfred Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a grey tunic with pastel highlights, and long black pants that bunch up around his shoes. He has wavy chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his sister before him, after school he went straight into learning to become a Masseuse. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Hunter again; and he is wracked by social anxiety
Ideals: Athletic. Flaws: Cynical, Fearful. Bonds: Adventurer, Slave, Job. Occupation: Masseuse
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
Possessions: 1000 cp.
Oskar Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a simple brown robe with blue stripes complete with hood, and sports empty pouches on his belt. His hair, while still mostly silver, has prominent grey streaks. His eyes are amber.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Justice, Gifted. Bonds: Has a crush, Adventurer, Military. Occupation: Banker
Voice: Nasally tone
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 133 (12d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 16 (+3) | 13 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnome
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
Possessions: 1000 gp. Alexandrite (800 gp). Jet (140 gp). Deep blue spinel (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mogg Clifton, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'9", this man wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His chestnut hair is cut jaggedly and amateurishly. This amber eyed westerner is not easily forgotten.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the west to a Knight, Mogg learned a great deal about his father's area of expertise. His psionic abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Knight.
Motivation: He wants to meet his childhood hero; and expand his business
Ideals: Professionalism, Gifted. Bonds: Poor, Adventurer, Job. Occupation: Knight
Voice: Soft and mumbly
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 17)
Armor Class 11
Hit Points 151 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 19 (+4) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
Possessions: 12000 gp. Brown-green garnet (150 gp). Jasper (50 gp). Brown-green garnet (150 gp). Tiger eye turquoise (10 gp). Chrysoprase (50 gp). Chrysoprase (50 gp). Amethyst (150 gp). Alexandrite (1500 gp). Red garnet (150 gp). Iolite (50 gp). Iolite (50 gp). Peridot (50 gp). Star ruby (1500 gp). Chrysoberyl (150 gp). Red-brown spinel (150 gp). Silver pearl (150 gp). Golden yellow topaz (1500 gp). Aquamarine (1500 gp). Rose (50 gp). Eye agate (10 gp). Banded agate (10 gp). Freshwater pearl (10 gp). Golden yellow topaz (1500 gp). White opal (1500 gp). Lapis lazuli (10 gp). Jet (150 gp). Blue star sapphire (1500 gp). Smoky quartz (50 gp). Aquamarine (1500 gp). Violet garnet (1500 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


