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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Hunter Lester, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a nunchaku. He keeps his silver hair in a flapper bob. His hazel eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Hunter was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Half-Orc people; and to reunite with his old friends

Ideals: Optimist. Flaws: Shy, Racist. Bonds: Family, Adventurer. Occupation: Shepherd

Voice: Draws out vowels

Attributes [hide]

Hunter Lester, Male Human Aristocrat 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)17 (+3) 6 (-2)16 (+3)
Skills Arcana +6, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Auran, Sylvan, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Clerebold Windsor, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man is well dressed, but even with his fine clothing he looks run-down. His auburn hair is braided into rings. His eyes are blue and he is always smoking a pipe.

Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Clerebold was raised in a hard working conservative environment. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hasn't been sleeping well lately.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Extrovert, Gifted. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Mortician

Voice: Speaks like tongue is numb

Attributes [hide]

Clerebold Windsor, Male Human Warrior 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)15 (+2) 9 (-1)16 (+3)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Chrysoprase (20 gp).


Social Check DCs


Sarai Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a long, white cloak, and she perpetually has her dagger ready. Her white hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Sarai was born the youngest of three triplets. Sarai was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sarai decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Sarai managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is a bit of a kleptomaniac.

Ideals: Fighting. Bonds: Family, Criminal record, Rich. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Sarai Wildheart, Female Halfling Barbarian 8
Small (3'0") Halfling, True Neutral (CR 8)
Armor Class 12
Hit Points 89 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)15 (+2) 12 (+1)15 (+2)
Skills Deception +5, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Orc, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 30 pp. Banded agate (6 gp). 1 Minor magic item.


Social Check DCs


Kasdeya Mystery, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she has a large black mantle and cape that has been intricately interwoven into her brown robe. She has styled her brown hair well, parting it to the left. Her otherwise smooth face is marked with small tiny scars.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born in the east. A few years later when the north was not economically sound they moved to her current location. She's since become an addict/alcoholic.

Motivation: She's in love; and wants a kiss

Ideals: Justice. Flaws: Addict. Bonds: Job, Immigrant, Has a crush. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Kasdeya Mystery, Female Tiefling Warrior 6
Medium (5'3") Tiefling, Neutral Good (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)11 (+0) 14 (+2)17 (+3)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +5

Possessions: 100 gp.


Social Check DCs

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