Hugh Hayley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His white hair is drawn into a tight pony tail with a dagger scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.
History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Philantrophist. Bonds: Job, Rich, Criminal record. Occupation: Engraver
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: Deep blue spinel (700 gp). Azurite (10 gp). Malachite (10 gp). Amethyst (160 gp). 1 Minor magic item. 1 Minor magic item.
Azaki Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears blue painted combat armor at almost all times. His hair is auburn and curly. His blue eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. A true patriot, Azaki would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Azaki lived on a farm with his father, near the main road leading to a nearby town. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. By chance he met his brother recently and the two have been together since.
Motivation: He wants nothing more than to rejoin the army.
Bonds: Enemies, Military, Family, Immigrant. Occupation: Dilettante
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 55 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item.
Oriax Haste, Male Tiefling [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a green suit, yellow shirt, and brown tie. He is muscular with a powerful set of arms. His silver hair is drawn into a tight pony tail with a rose scrunchie. He has a dull look in his gold eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Oriax was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Oriax's father didn't care for him much, and the feeling was mutual. He's also a talented Animal Trainer, but doesn't like to broadcast it.
Motivation: Find a way to reverse the transformation of his sister.
Flaws: Antagonistic. Bonds: Job, Family. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 87 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Orc
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Chalcedony (60 gp). Jade (130 gp). Smoky quartz (60 gp). Rock crystal (60 gp). Black star sapphire (1600 gp). Sard (60 gp). Aquamarine (1000 gp). Fiery yellow corundum (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jane Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She very much looks the part of a Ploughman. She keeps her white hair in a pixie cut. This hazel eyed westerner is not easily forgotten.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Jane was raised in a hard working conservative environment. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She struck the Ploughman job and began her own company from there.
Motivation: Wants to open a new tavern; and many gnolls want her driven away
Ideals: Disciplined, Impeccable, Gifted. Bonds: Job, Enemies. Occupation: Ploughman
Voice: Thin and wheezing
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 900 gp. Lapis lazuli (11 gp). Smoky quartz (50 gp). Black pearl (1200 gp). Hematite (11 gp). 1 Minor magic item. 1 Minor magic item.
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