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NPC Generator

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Advanced [show]


Tenena Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her blonde hair is thinning but still full. Her face is covered beneath a completely black helmet.

Personality: Calm and collected, she is a well trained Interpreter. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Tenena was born in the east. At a young age she loved to build and create. In her 11th year, her parents were killed by a drow raid, leaving Tenena alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: To be a Engraver again; and expand her business

Ideals: Persistence. Bonds: Job, Adventurer, Enemies. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Tenena Cobblelob, Female Gnome Sorcerer 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)15 (+2) 15 (+2)17 (+3)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 41000 sp.


Social Check DCs


Silaqui Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears an entirely yellow suit with brown socks and a vest with buckled shoes. Her skin is fair and her fingers are delicate and long. Her hair, while still mostly brown, has prominent grey streaks. This brown eyed northerner is not easily forgotten.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: The child of a Junk Dealer, who enjoyed hunting, Silaqui was taken on many hunting expeditions. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To prove her worth to the world; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Disciplined. Flaws: Impulsive. Bonds: Adventurer, Nature, Mentor. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Silaqui Ray, Female Half-Elf Commoner 4
Medium (4'10") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)14 (+2) 15 (+2)16 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Emerald Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears pastel cloth garments or leather armor. He has done his best to style his gray fur to look like a famous performer. His amber eyes peer out from beneath his broad pastel hat.

Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the north his family was never financially stable. When Emerald reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Many orcs want him driven away; and seeks redemption

Flaws: Shy. Bonds: Poor, Military, Criminal record, Enemies. Occupation: Actor

Voice: Old thin voice

Attributes [hide]

Emerald Running, Male Tabaxi Paladin 10
Medium (6'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 97 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)9 (-1) 14 (+2)10 (+0)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1500 gp. Aquamarine (1600 gp). Bloodstone (40 gp). Red garnet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tethren Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has purple hair. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Tethren lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Hunter, but he was a colossal failure. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Revenge; and an old rival family wants him found

Ideals: Justice. Flaws: Insomniac. Bonds: Rich, Family, Job, Enemies. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Tethren Ecstasy, Male Tiefling Expert 8
Medium (5'2") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1

Possessions: 120000 cp.


Social Check DCs

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