Tricking Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears dark leathers with embroidery. She wears her beige fur up. She wears large thick round spectacles.
Personality: Tricking wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... Animals are drawn to her, and she is able to talk to them.
History: Born in the north her family was never financially stable. She helped her father out around the business and became quite the natural. She inherited the family business which she has now maintained for 14 years.
Motivation: She loathes her own lifestyle; and she'd like to take her coworkers down a peg
Ideals: Disciplined, Gifted. Flaws: Depressed. Bonds: Poor, Job. Occupation: Tailor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Aquan, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (400 gp).
Kansif Breeden, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears dark leathers with embroidery, she is not a threatening figure. She sports black long hair. She is baby faced.
Personality: She is happy with her job as a Fortune-teller. She turns her eye from what people do, preferring to live and let live. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her martial abilities were realized during a raid on her village. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Justice, Gifted. Flaws: Disease, Mundane. Bonds: Job. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +5
Possessions: 47000 sp. 1 Masterwork Light wooden shield.
Claira Teinithra, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She prefers to wear blue clothing when she does not wear armor. Her blonde hair is still thick. She has several tiny amber earrings on each ear.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Claira lived on a farm with her father, near the main road leading to a nearby town. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Her religion dominates her actions; and she has money and likes to spend it
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Adventurer, Family, Religious. Occupation: Body Guard
Voice: Hissing voice
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 13 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 18 (+4) | 7 (-2) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 4d4-2, Ranged +8 / 4d4+4, Grapple +4
Possessions: 4000 gp. Aquamarine (200 gp). Obsidian (14 gp). Tiger eye turquoise (14 gp). Alexandrite (200 gp). Aquamarine (200 gp). Rock crystal (20 gp). Black opal (600 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Furrele Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'3" and is a bit bulky. She is very muscular particularly in the legs. She dresses in green turtlenecks beneath a black coat with tan slacks. She keeps her long brass crest kept up in a rat tail. Her face is covered beneath a completely black helmet.
Personality: She is fixated on the number 11. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Furrele was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Cursed with lycanthropy at a very young age, Furrele has worked very hard to control her curse. She is untrained/undisciplined, which makes her dangerous.
Motivation: Retire the richest woman in the south; and she is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Insane, Disease. Bonds: Poor. Occupation: Marshal
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 24 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 210 pp. A roughly beaten golden orb (50 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). An abacus with copper, silver and gold markers (50 gp). Jeweled anklet (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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