Mella Suithrasas, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a yellow coat over a black low-cut shirt, and a deerstalker hat upon her head and is in decent physical shape. Her auburn hair is well kept. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Her mother raised her in a mountain cabin. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Since then, she has sought to make the best of life.
Motivation: To unite with her sister; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Criminal record, Nature, Family. Occupation: Knight
Voice: Booming voice
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 15 (+2) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 400 sp. Silver pearl (40 gp). 1 Masterwork Common Melee.
Cora Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 3'2". She is wearing a tight white one piece outfit complete with pants, hood, and a cape, and her gloved hand is found clutching a mace. Her chestnut hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She uses divination through singing.
History: Cora was born the youngest of three triplets. When Cora reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion
Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Family, Military. Occupation: Doctor
Voice: Strong lisp
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 4)
Armor Class 15
Hit Points 29 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 17 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Ignan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Blue quartz (11 gp). Golden yellow topaz (800 gp).
Ahinar Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She very much looks the part of a Weaver. She carries a battered rapier and tarnished lance as well. She has wavy blonde hair. Her face is covered beneath a completely black helmet.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a ruthless business woman, a trait she acquired from her mother.
History: Born in the north to a Weaver, Ahinar learned a great deal about her mother's area of expertise. She worked as a nervous Weaver and found it very stressful. She ran away from her former home and has been making her living as a Weaver for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Weaver
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 7 (-2) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 14000 cp.
Hecat Integrity, Female Tiefling [Permalink]
Personal [hide]
Description: This woman has a large black mantle and cape that has been intricately interwoven into her grey robe. She is muscular with a powerful set of arms. Her purple hair is lengthy and is close to two feet long. Her gold eyes are slightly larger than normal.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She uses divination through singing.
History: She comes from a rich northern family. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hecat took refuge in the large cave and found the beat up shield and armor she uses now. She has built up a small fortune and can afford her own way.
Motivation: A need for knowledge about a nearby landmark; and she has money and likes to spend it
Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Nature, Adventurer. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +5
Possessions: 600 gp. Carnelian (20 gp). Black pearl (300 gp). Chalcedony (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!

