Kassoon
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NPC Generator

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Advanced [show]


Eldon Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, blue cloak. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has several tiny jet earrings on each ear.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Eldon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised by priests from a young age. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions.

Flaws: Shy. Bonds: Immigrant, Rich, Military, Religious, Mentor. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Eldon Gobblefirn, Male Gnome Commoner 14
Small (3'7") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 22 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)12 (+1) 17 (+3)8 (-1)
Skills Arcana +6, Religion +6
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 1200 pp. Star ruby (1300 gp). Smoky quartz (50 gp). Peridot (50 gp). Deep blue spinel (300 gp). Hematite (16 gp). Eye agate (16 gp). 1 Medium magic item.


Social Check DCs


Cloak Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears rags and sports a simple walking cane. His white fur is lengthy and is close to two feet long. His copper eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Bonds: Poor, Guardian, Adventurer, Immigrant, Job. Occupation: Cartwright

Voice: Laughs frequently while speaking

Attributes [hide]

Cloak Thunder, Male Tabaxi Expert 7
Medium (5'6") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)16 (+3) 9 (-1)16 (+3)
Skills Animal Handling +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Celestial, Aquan, Druidic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nordak Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears a tight fitting brown shirt and pants. He has done his best to style his white hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done he does not care how it got done.

History: Nordak hails from a village terrorized by goblins. Nordak liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by goblins. Nordak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Enemies, Nature. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Nordak Battlehammer, Male Dwarf Warrior 4
Medium (4'3") Dwarf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 14 (+2)7 (-2)
Skills History +3, Performance +0
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 26000 cp.


Social Check DCs


Joser Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. His skin is fair and his fingers are delicate and long. He has wavy brown hair. His gray eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the west to a Mason, Joser learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has drifted from career to career and currently works as a Mason.

Motivation: To prove his worth to the world; and further expansion of business

Ideals: Impeccable. Flaws: Antagonistic, Impulsive. Bonds: Job, Family. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Joser Goodearth, Male Halfling Bard 8
Small (3'2") Halfling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 25 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)9 (-1) 12 (+1)13 (+1)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp.


Social Check DCs

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