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NPC Generator

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Advanced [show]


Leaf Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears light armors faded through time and improper care. She has dyed her greying brown fur a little too much giving a sharp brown color. Her eyes are likewise copper.

Personality: She has always had a great fascination with Tabaxi culture. She has all her life been fascinated with writing.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She was taken as a slave by a traveling circus and forced to perform She has never given up on her writing dream.

Motivation: A strong sense of loyalty to Tabaxi people; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Racist. Bonds: Slave. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Leaf Of Spirit, Female Tabaxi Ranger 6
Medium (5'6") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 14 (+2)10 (+0)
Skills Intimidation +3, Nature +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 600 gp.


Social Check DCs


Bertram Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bristling with hidden weapons, mostly lances and bows. His hair is chestnut and curly. His eyes are violet and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Bertram studied abroad. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted necromantic powers by his dying sister.

Motivation: To share knowledge with the world; and he is a bit of a kleptomaniac

Ideals: Entrepeneur, Gifted, Logical. Flaws: Impulsive. Bonds: Criminal record. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

Bertram Thackeray, Male Human Barbarian 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Travok Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is portly but not overly obese. With bright silver hair and a scraggly beard. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Travok was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Flaws: Addict. Bonds: Criminal record, Adventurer, Poor. Occupation: Slave Trader

Voice: Jittery and nervous

Attributes [hide]

Travok Dankil, Male Dwarf Cleric 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 17 (+3)9 (-1)
Skills Arcana +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: Tourmaline (60 gp). Red garnet (60 gp).


Social Check DCs


Riardon Floshem, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is thinning but still full. He has hazel eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has never given up on his singing dream.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to raise his children well

Ideals: Optimist, Gifted, Artistic. Bonds: Poor, Family, Slave. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Riardon Floshem, Male Elf Monk 2
Medium (5'3") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)15 (+2) 15 (+2)10 (+0)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Celestial, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 380 gp.


Social Check DCs

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