Yurgunn Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears grey painted combat armor at almost all times. Her hair is short and golden. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. She used her abilities to travel the world and help people.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Athletic, Philantrophist, Joker. Flaws: Insomniac. Occupation: Sailor
Voice: Draws out vowels
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Draconic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
Possessions: 120 pp.
Trail Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She dresses in collared shirts and wears a proper scarf over her head. Beneath her clothing is a huge mess of scar tissue. Her fur is short and gray. Her amber eyes dart from person to person.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She is an amazing painter.
History: Her mother raised her in a mountain cabin. Cursed with a spirit at a very young age, Trail has worked very hard to control her curse. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: A strong sense of loyalty to Half-Elven people; and she is currently in port desperately looking for someone to get her out
Ideals: Gifted. Flaws: Racist, Disease. Bonds: Slave, Nature. Occupation: Barkeep
Voice: Booming voice
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 9
Hit Points 64 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Undercommon, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
Possessions: A life-sized copper and silver statuette of a cockatrice. (20 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Gold dragon comb with red garnet eye (500 gp). Silver chalice with lapis lazuli gems (90 gp).
Uzza Caution, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who does not wear sleeves and tends to eschew shirts when she can avoid it. She sports a flattop hair cut. She wears a mask on her face.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born in the south to a Farmer, Uzza learned a great deal about her mother's area of expertise. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Revenge; and expand her business
Ideals: Justice. Flaws: PTSD. Bonds: Job, Religious, Enemies. Occupation: Farmer
Voice: Italian accent
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 11)
Armor Class 13
Hit Points 75 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 160 pp. Fire opal (1500 gp). Zircon (70 gp). Jet (60 gp). Violet garnet (800 gp). Jade (60 gp). Obsidian (11 gp).
Nija Hope, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black shirt with thin tan vertical stripes and green pants, and she perpetually has her ceremonial dagger ready. Her hair is chestnut and curly. Her silver eyes lackadaisically let the world flow into them.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born blind and as such lacked many opportunities for work. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Fighting. Flaws: Disease. Bonds: Nature, Slave, Mentor. Occupation: Server
Voice: Italian accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2700 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Silver ewer (30 gp). 1 Half-Plate.
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