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NPC Generator

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Advanced [show]


Greethen Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a grey coat with black slacks. He carries with him a set of maces, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying red crest a little too much giving a sharp red color. He has red eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Sailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Greethen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Military, Family. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Greethen Yarjerit, Male Dragonborn Ranger 7
Medium (6'8") Dragonborn, Neutral Evil (CR 7)
Armor Class 13
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)17 (+3) 15 (+2)13 (+1)
Skills Arcana +6, Nature +6
Senses Passive Perception 12
Languages Common, Sylvan, Auran, Druidic
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Iolite (70 gp). Obsidian (7 gp). Malachite (7 gp). Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duergath Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. His golden hair is styled in orderly dreadlocks. His eyes are likewise hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Duergath was born the youngest of three triplets. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has since lost track of the people in his past.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Criminal record, Family. Occupation: Bather

Voice: Speaks like tongue is numb

Attributes [hide]

Duergath Balderk, Male Dwarf Fighter 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)8 (-1) 12 (+1)10 (+0)
Skills Athletics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Uraim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of the four houses of cards on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'3" when asserting himself. His silver hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great joy in being the best Animal Trainer in town.

History: He was born in the east, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He now mingles about in high society.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Bonds: Job, Immigrant, Rich, Adventurer. Occupation: Animal Trainer

Voice: Draws out vowels

Attributes [hide]

Uraim Glanhig, Male Dwarf Expert 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)12 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp.


Social Check DCs


Balam Chant, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy black pantaloons and a grey scarf. He has moderate length silver hair. His eyes are likewise red.

Personality: Balam is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Priest, but he was a colossal failure. He used his abilities to travel the world and help people.

Motivation: A rival would like him out of the picture; and further expansion of business

Ideals: Extrovert, Philantrophist. Bonds: Rich, Job, Criminal record. Occupation: Farmer

Voice: Pirate accent

Attributes [hide]

Balam Chant, Male Tiefling Aristocrat 8
Medium (6'8") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)16 (+3) 14 (+2)19 (+4)
Skills Athletics +4, Persuasion +7
Senses Passive Perception 12
Languages Common, Gnoll, Aquan, Ignan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +7

Possessions: 1100 gp. Aquamarine (1400 gp). Blue quartz (4 gp). Jet (110 gp). Rhodochrosite (4 gp).


Social Check DCs

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