Anverth Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a worn and beaten armor. His blonde hair is heavily combed to the left. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Dyer.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic, Racist, Disease. Bonds: Job. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 800 gp. Eye agate (9 gp). Emerald (1600 gp).
Ahlyssa Koehlanna, Female Half-Elf [Permalink]
Personal [hide]
Description: 4'8" and muscular, this southern woman is generally shirtless and showing off her tattooed chest. She wears her brown hair up in a very large beehive style do. She wears crescent spectacles with a black brim.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is afraid of women and trembles around them
History: She was born the only child of a wealthy merchant. Ahlyssa abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She's also a talented Miller, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job; and nothing but the best is good enough for her
Ideals: Athletic, Entrepeneur, Impeccable. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Sage
Voice: Russian accent
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Good (CR 15)
Armor Class 10
Hit Points 61 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
Possessions: 800 pp. Red spinel (100 gp). Black pearl (800 gp). Chalcedony (80 gp). Star rose quartz (80 gp). Violet garnet (800 gp). White pearl (100 gp). Banded agate (5 gp). Rock crystal (80 gp). Jet (100 gp). Black pearl (800 gp). Malachite (5 gp). Hematite (5 gp). 1 Medium magic item.
Ahlyssa Lindsey, Female Human [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. She carries with her a set of shields, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her brown hair is cut jaggedly and amateurishly. Her face is covered beneath a completely black helmet.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born into a rich family. From there she went from mercenary job to mercenary job. She now mingles about in high society.
Motivation: Meet up once more with her childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Selfish. Bonds: Rich, Has a crush, Adventurer. Occupation: Interpreter
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 58 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 300 pp.
Quelenna Brinker, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears rags and sports a simple walking cane. She keeps her red hair in a flapper bob. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Quelenna is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born in the north. A freak accident while working with her Mortician father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To get a good night's sleep; and she wants revenge against drow
Ideals: Athletic, Extrovert, Gifted. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Sculptor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 19 (+4) |
Senses Passive Perception 16
Languages Common, Elven, Halfling, Sylvan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!


