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NPC Generator

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Advanced [show]


Grigi Dalton, Female Half-Orc [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a fine chain shirt which she covers with white colored cloaks and clothing. She has moderate length silver hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She got into the Barrister business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barrister. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Athletic, Joker. Bonds: Has a crush, Job, Rich. Occupation: Barrister

Voice: Pronounces O like U

Attributes [hide]

Grigi Dalton, Female Half-Orc Warrior 6
Medium (5'11") Half-Orc, Lawful Good (CR 6)
Armor Class 9
Hit Points 62 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)15 (+2) 14 (+2)8 (-1)
Skills Persuasion +2, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Halfling, Draconic
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Seven Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears a deerstalker hat to cover his moderate length brown fur. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Seven was born the youngest of three triplets. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted, Entrepeneur, Athletic. Bonds: Family. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Seven Grass, Male Tabaxi Commoner 7
Medium (5'10") Tabaxi, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 13 (+1)7 (-2) 13 (+1)15 (+2)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 900 gp. Violet garnet (200 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elaim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'4", this man tends to wear a large brown jacket. He keeps his auburn hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Elaim was born in the east. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and he is unsatisfied with his job

Ideals: Passionate, Entrepeneur, Persistence. Flaws: Insomniac. Bonds: Criminal record, Job. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Elaim Gorunn, Male Dwarf Paladin 10
Medium (4'4") Dwarf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 100 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)13 (+1) 7 (-2)9 (-1)
Skills History +5, Persuasion +3
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 gp. Silver comb with moonstones (400 gp). Gold and topaz bottle stopper cork (1500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Sapphire pendant on gold chain (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flask Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears a pastel coat over a blue low-cut shirt, and a broad hat upon his head. His white fur is thinning but still full. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has all his life been fascinated with music.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Flask was born on a far northern forest where he grew up under the tutelage of his father, an expert Jeweler. He left for the north, certain he would find work there.

Motivation: To unite with his sister; and regain custody of his daughter

Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Immigrant, Family. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Flask Blossom, Male Tabaxi Commoner 1
Medium (5'9") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 6 (-2)11 (+0)
Skills Religion +3, Survival +0
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs

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