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NPC Generator

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Advanced [show]


Seere Intellect, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and sports green clothing, slightly heavier than average wear. Her hair is dark red and very short. She has a tattooed face.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is an amazing painter.

History: Gifted from a young age, Seere studied abroad. She was an athlete and attended two major summer competitions. She never won. During her travels, Seere and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Seere discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Seere fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Athletic, Gifted. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Seere Intellect, Female Tiefling Warlock 3
Medium (4'8") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)16 (+3) 14 (+2)15 (+2)
Skills Nature +5, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 400 gp.


Social Check DCs


Oloric Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown tunic with white highlights, and long tan pants that bunch up around his shoes. He wears his blonde hair up in a very large beehive style do. His gray eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels kind of lost in life; and meet up once more with his childhood friend

Flaws: Shy, Insane, Depressed. Bonds: Criminal record, Rich, Adventurer. Occupation: Shepherd

Voice: Laughs frequently while speaking

Attributes [hide]

Oloric Bloodkith, Male Dwarf Wizard 9
Medium (4'5") Dwarf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 36 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Nature +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mara Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a tan tunic with black highlights, and long grey pants that bunch up around her shoes. Beneath her clothing is a huge mess of scar tissue. Her hair is cut close to her head. This violet eyed southerner is not easily forgotten.

Personality: Calm and collected, she is a well trained Locksmith. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a poor family in the city she treasured whatever gifts she got. As a young adult she joined a group advocating for an improvement in Elven conditions. She ran away from her former home and has been making her living as a Locksmith for the past few years.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Optimist. Flaws: Racist. Bonds: Slave, Job, Poor, Religious. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Mara Ilphelkiir, Female Elf Expert 1
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Right-Handed Of Passion, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears dull pastel sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. She sports a flattop fur cut. She wears large thick round spectacles.

Personality: She acts crazy and hedonistic. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Right-Handed hails from a village terrorized by illithids. Her first spouse was a Architect, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Someone believes her a fraud.

Ideals: Athletic. Flaws: Hedonist, Secretive. Bonds: Enemies, Family. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Right-Handed Of Passion, Female Tabaxi Barbarian 3
Medium (6'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 8 (-1)14 (+2) 17 (+3)18 (+4)
Skills Intimidation +6, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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