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NPC Generator

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Advanced [show]


Gesrethe Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a large green jacket. She keeps her long rusty crest kept up in a rat tail. She wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the east to a Shoemaker, Gesrethe learned a great deal about her father's area of expertise. A few years later when the south was not economically sound they moved to her current location. She then took over the family business and is one of the better Shoemaker for hire.

Motivation: Sabotage a competitor; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Addict. Bonds: Adventurer, Job, Immigrant. Occupation: Shoemaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Gesrethe Wivvyrholdalphiax, Female Dragonborn Sorcerer 3
Medium (6'1") Dragonborn, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)10 (+0) 15 (+2)15 (+2)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp.


Social Check DCs


Thomas Chatham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a wizard, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He struck the Shoemaker job and began his own company from there.

Motivation: Wants to open a new tavern; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Gifted, Justice. Bonds: Immigrant, Mentor, Job. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Thomas Chatham, Male Human Warlock 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills History +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Wymar Addington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears bulky grey painted plate armor. He has a long golden beard with little hanging trinkets. This amber eyed northerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Wymar was raised in a hard working conservative environment. His childhood dream was to be a Laborer, but he was a colossal failure. He struck the Bowyer job and began his own company from there.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a bowyer and was forced into it by his family

Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Family. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Wymar Addington, Male Human Fighter 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)14 (+2) 10 (+0)13 (+1)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp. Azurite (8 gp).


Social Check DCs


Yvonne Azzo, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is long and black with streaks of white, and is pulled back with small yellow clips. She has a tattooed face.

Personality: Calm and collected, she is a well trained Armorer. She is a bit of a xeno-phobe, disliking non-Half-Elves.

History: Her father raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yvonne fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Job, Nature. Occupation: Armorer

Voice: Draws out vowels

Attributes [hide]

Yvonne Azzo, Female Half-Elf Paladin 5
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 5000 sp.


Social Check DCs

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