Aasathra Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light black in addition to tight pants. She has a moderate pudge and is not very fit. She wears a feathered hat to hide her balding. Her eyes, though not visible through her cowl, are red.
Personality: Eccentric and domineering, Aasathra will drive conversation. She is obsessed with finding treasure.
History: A powerful slaver made her what she is. She found a children's book about a Dragonborn Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was granted druidic powers by her dying sister.
Motivation: She wants to meet her childhood hero; and someone believes her a fraud
Ideals: Extrovert, Gifted. Bonds: Adventurer, Mentor, Enemies. Occupation: Doctor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 55 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagger Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 6'0" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear brown pants and tee shirts. Her yellow fur has been sun bleached extensively. Her amber unseeing eyes seem to look past you.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She receives visions of the future at random moments
History: She was born in the north. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants her found; and to unite with her brother
Ideals: Persistence, Gifted. Flaws: Disease. Bonds: Immigrant, Family. Occupation: Locksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 24000 cp. Chrysoprase (30 gp). 1 Healer’s kit. 1 Spyglass. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.
Moon In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a worn and beaten armor. He has cinnamon fur. His eyes are likewise hazel.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the south to a Ruler, Moon learned a great deal about his mother's area of expertise. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. He has worked as a Ruler like his mother before him.
Motivation: He has a rivalry with the Church that dominates his actions; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Gifted. Bonds: Enemies, Adventurer, Job, Religious. Occupation: Ruler
Voice: Relaxed voice
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 8)
Armor Class 10
Hit Points 65 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 300 gp. Violet garnet (1600 gp). Deep blue spinel (1600 gp). Peridot (30 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item.
Oolah Hadleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is typically in her Herbalist uniform. She has a penchant for wearing a ring with an oversized ruby on her right hand. She has slicked back blonde hair. Her face is covered beneath a completely black helmet.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Oolah hails from a village terrorized by gnolls. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has built up a small fortune and can afford her own way.
Motivation: Someone believes her a fraud; and money/treasure
Bonds: Job, Rich, Criminal record, Enemies. Occupation: Herbalist
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
Possessions: 900 gp. White opal (600 gp). Lapis lazuli (4 gp). Eye agate (4 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

