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NPC Generator

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Advanced [show]


Lone Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur, while still mostly white, has prominent grey streaks. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Entrepeneur, Optimist. Flaws: Disease. Bonds: In love, Criminal record. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Lone Of Claws, Male Tabaxi Fighter 9
Medium (6'9") Tabaxi, Lawful Evil (CR 9)
Armor Class 10
Hit Points 71 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 9 (-1)11 (+0)
Skills Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 100000 cp. 1 Minor magic item.


Social Check DCs


Sammal Weary, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a worn and beaten armor. His dark red hair is drawn into a tight pony tail with a card scrunchie. His gold eyes peer out from beneath his feathered black hat.

Personality: Sammal is depressed about a lot of things. He tends to be a nihilist. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: Revenge.

Ideals: Athletic. Flaws: Depressed. Bonds: Enemies, Rich, Religious. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Sammal Weary, Male Tiefling Paladin 8
Medium (6'6") Tiefling, Neutral Good (CR 8)
Armor Class 8
Hit Points 31 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 10 (+0)13 (+1) 13 (+1)7 (-2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 5000 sp. Deep blue spinel (1300 gp). Alexandrite (1300 gp). Black pearl (1300 gp). Blue quartz (9 gp).


Social Check DCs


Dalgal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his brown robe and has his sword always slung over his shoulder. His hair, while still mostly chestnut, has prominent grey streaks. His violet eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Dalgal was born the youngest of three triplets. In his youth he was a Masseuse, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Nature, Family. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Dalgal Bloodkith, Male Dwarf Barbarian 5
Medium (4'5") Dwarf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 50 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Sark Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His white hair is greying along the sides and has receded to reveal a widow's peak. His violet unseeing eyes seem to look past you.

Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sark was born the youngest of three triplets. He married young, but lost his spouse to gnolls. He has since lost track of the people in his past.

Motivation: To unite with his sister.

Flaws: Disease, Racist, Depressed. Bonds: Family, Enemies. Occupation: Seamstress

Voice: Pirate accent

Attributes [hide]

Sark Barlow, Male Half-Orc Rogue 7
Medium (6'4") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)8 (-1) 12 (+1)12 (+1)
Skills Intimidation +4, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs

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