Kassoon
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NPC Generator

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Advanced [show]


Randal Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of the four houses of cards on his torso. He is physically well-built. His red hair is thinning but still full. His eyes are violet and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He pushes his goals aggressively. He is also a coward if confronted.

History: Randal hails from a village terrorized by illithids. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is wracked by social anxiety.

Ideals: Athletic. Flaws: Insane, Fearful. Bonds: Enemies. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Randal Yaeldrin, Male Half-Elf Rogue 6
Medium (5'5") Half-Elf, Lawful Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Religion +4, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 700 gp. Deep green spinel (60 gp). Violet garnet (1600 gp). Deep blue spinel (1600 gp). Red spinel (60 gp).


Social Check DCs


Namfoodle Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man is typically in his Glassblower uniform. He has a very tight haircut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Namfoodle was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Glassblower soon after.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice. Flaws: Addict, Depressed. Bonds: Job, Criminal record. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Namfoodle Fabblestabble, Male Gnome Bard 7
Small (3'6") Gnome, True Neutral (CR 7)
Armor Class 13
Hit Points 52 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Sylvan, Goblin, Elven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 60 pp. Embroidered silk and velvet mantle with numerous moonstones (2600 gp).


Social Check DCs


Mordai Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears an entirely green suit with blue socks and a vest with buckled shoes. His left leg appears badly burned and disfigured. His white hair is kept up in a ponytail inside a Stetson hat. His gold eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. After months of barely getting by, Mordai managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Sensitive, Fearful. Bonds: Poor, Nature. Occupation: Crown-heir

Voice: Old Prospector

Attributes [hide]

Mordai Mystery, Male Tiefling Expert 2
Medium (5'11") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)9 (-1) 14 (+2)19 (+4)
Skills Deception +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 140 pp.


Social Check DCs


Millicent Willoughby, Female Human [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with deerstalker hat. She is physically well-built. She has blonde hair. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She dropped out of school before completing her studies. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Logical, Fighting, Athletic. Flaws: Antagonistic. Bonds: Job. Occupation: Farmer

Voice: Sighs a lot, exhausted

Attributes [hide]

Millicent Willoughby, Female Human Aristocrat 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)9 (-1) 10 (+0)10 (+0)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 80 gp. Violet garnet (200 gp).


Social Check DCs

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