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NPC Generator

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Advanced [show]


Rendar Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and brown handkerchief worn on his left side. With a patchy brown beard and wild brown hair. His eyes are hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Rendar and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Flaws: Shy, Antagonistic. Bonds: Mentor, Slave, Rich. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

Rendar Heiser, Male Half-Orc Warlock 7
Medium (6'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Glim Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His brown eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He's repulsed by the PC; and he wants revenge against drow

Flaws: Antagonistic. Bonds: Enemies, Mentor, Military, Slave. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Glim Sympony, Male Gnome Barbarian 12
Small (3'5") Gnome, Chaotic Good (CR 12)
Armor Class 12
Hit Points 88 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5

Possessions: 400 pp. Red garnet (130 gp). Hematite (5 gp). Jade (130 gp). Rose (60 gp). Amber (130 gp). Zircon (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balam Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is renowned for his bright black suits and hats. He has styled his black hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his mother was called into army service. Balam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality

Ideals: Joker. Flaws: Insane, Fearful. Bonds: Job, Military, Adventurer. Occupation: Fletcher

Voice: Soft and melodious

Attributes [hide]

Balam Judgment, Male Tiefling Aristocrat 2
Medium (6'6") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Nature +4, Stealth +0
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3

Possessions: 360 gp.


Social Check DCs


Smoking In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears suspenders and brown workpants. Her shirt is white, and she wears a heavy brown leather apron most of the time. She keeps her long red fur kept up in a rat tail. Her eyes are hazel and she is always smoking a pipe.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has all her life been fascinated with painting.

History: Born to a Servant, her mother struggled to pay the bills. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has never given up on her painting dream.

Motivation: To pay off her debts; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Bonds: Poor, Debt. Occupation: Interpreter

Voice: pre-pubescent

Attributes [hide]

Smoking In Woods, Female Tabaxi Rogue 6
Medium (6'2") Tabaxi, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 9 (-1)13 (+1) 14 (+2)19 (+4)
Skills Sleight of Hand +7, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs

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