Tawna Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is bristling with hidden weapons, mostly greataxes and sais. She has wavy blonde hair. This blue eyed southerner is not easily forgotten.
Personality: Tawna is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in a small village she learned the ways of the warrior from her father. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Tawna's homeland. Tawna decided to take the middle way and become a bodyguard. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she has comitted a past crime that haunts her to this day
Ideals: Extrovert, Fighting. Bonds: Rich, Criminal record, Immigrant. Occupation: Priest
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 7)
Armor Class 15
Hit Points 55 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 16 (+3) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 900 gp. Gold and topaz bottle stopper cork (900 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Jeweled anklet (2000 gp). 1 Minor magic item.
Cora Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: This eastern woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her clothes are grease stained in places. Her chestnut hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Cartwright, her mother struggled to pay the bills. A few years later when the south was not economically sound they moved to her current location. She left for the east, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally; and she feels that her past leaves her morally obligated to help
Ideals: Joker. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Brewer
Voice: Old thin voice
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Gnoll, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 gp. Azurite (13 gp).
Torinn Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'3". He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his glaive, and his gloved hand is found clutching a glaive. He sports a flattop crest cut. His gold unseeing eyes seem to look past you.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is afraid of women and trembles around them
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He left for the east, certain he would find work there.
Motivation: To find somewhere to settle down.
Flaws: Disease, Selfish, Shy. Bonds: Immigrant. Occupation: Spice Merchant
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Riardon Hanali, Male Elf [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor. He carries a battered axe and tarnished greatsword as well. His chestnut hair, when down, is lengthy. He wears a mask on his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Riardon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Riardon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down; and balancing his hectic life and new cook responsibilities is difficult
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Job, Poor. Occupation: Cook
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 17 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 6 (-2) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 |
Possessions: 1700 gp. Aquamarine (1100 gp). Zircon (30 gp). Jasper (30 gp). Alexandrite (1100 gp). Deep blue spinel (1100 gp). Eye agate (8 gp). Peridot (30 gp). Banded agate (8 gp). Zircon (30 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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